Back to News
Advertisement
Advertisement

⚡ Community Insights

Discussion Sentiment

94% Positive

Analyzed from 1027 words in the discussion.

Trending Topics

#geekbench#https#com#apple#pro#max#chip#game#leaked#ultra

Discussion (41 Comments)Read Original on HackerNews

GeekyBearabout 1 hour ago
There are also leaks for the M5 Ultra & Base M6.

M5 Ultra CPU:

https://browser.geekbench.com/search?k=parkdale_cpu&q=mac17%...

M5 Ultra GPU:

https://browser.geekbench.com/search?k=grand_gpu&q=mac17%2C1...

Base M6 CPU:

https://browser.geekbench.com/search?k=parkdale_cpu&q=mac18%...

Base M6 GPU:

https://browser.geekbench.com/search?k=grand_gpu&q=mac18%2C5

The Base M6 CPU single core is averaging a bit over 4000 on Geekbench 7.

For comparison, the AMD Ryzen 9 9950X3D2 averages 3161 on the same test.

https://browser.geekbench.com/processors/amd-ryzen-9-9950x3d...

asimovDev32 minutes ago
galad87about 2 hours ago
Cool, but Apple didn't announce any M6 Pro yet, so where is this coming from?
mdp2021about 2 hours ago
Probably internal tests?

The software identifies the hardware, performs the benchmarks, and sends the heading and results to the Geekbench DB. Somebody who had the machine at hand must have run it.

fartfeaturesabout 1 hour ago
I thought they were skipping the M6 pro chips (or is that just the max and ultra?) to accelerate AI focused M7.
reitzensteinm37 minutes ago
If they’re rushing the M7, it’s possible the M6 Pro and Max will be MacBook Ultra only. It would certainly give it quite a halo.
GeekyBearabout 1 hour ago
The word was that they weren't going to ship systems with the M6 Pro, Max or Ultra.

The M7 generation has updated the tensor instructions in the GPU cores and they want to ship that ASAP.

SXXabout 1 hour ago
This was just rumors like 99% of other Apple-related news.
tristanjabout 2 hours ago
Internal leaks, these happen frequently. Employees have access to these devices for months prior to launch. Someone ran a benchmark and uploaded it on a machine they weren't supposed to.
gizajobabout 1 hour ago
I find that hard to believe at Apple. Not even possible that it’s accidental. They have their own internal tools, all packets leaving the network will be interrogated, leaking data is a sackable offence… if it’s in the geekbench database then it’s there because they put it there.
swiftcoderabout 1 hour ago
> Not even possible that it’s accidental. They have their own internal tools, all packets leaving the network will be interrogated, leaking data is a sackable offence

This is a story that folks like to tell, but it's not really how things work - at least since they stopped letting Steve Jobs lock all his engineers in the conference venue.

Leaks are a sackable offence at every tech firm, deep packet inspection firewalls are used all over the place, information leaks like this still happen pretty much every single product cycle.

discordance8 minutes ago
It’s happened in the past. Like that employee who left the unreleased iPhone in a bar by accident.
dainiusse39 minutes ago
+1 . The only case it is allowed is Apple's own marketing team.
shim__about 1 hour ago
How does Geekbench even verify what CPU I'm using? Couldnt you inject forged data and add a even faster M100?
a3wabout 1 hour ago
>4k? Thought not would barely twice that of an 15 year old CPU, but it of course is geekbench 7, not 6 or 5!

So this is different and faster than such a result in the old scoring would have implied.

fsh20 minutes ago
It is not quite twice the score of a 6 year old Apple M1 though. And this is with much higher clock speeds (4.8 GHz vs. 3.2 GHz).
leptonsabout 1 hour ago
Under exactly what cooling conditions? And for how long did it sustain this speed?
mdp2021about 2 hours ago
And how much would it cost?

In the current times performance/price seems to be increasingly important.

(Not to mention several other factors that once did not even exist, or were irrelevant.)

aurareturnabout 2 hours ago
Wait. What?

This is actually the M6 Pro and not the M6. It has 18 CPU cores to the M6's 12. The scores line up as well.

Reports have said all along that Apple is skipping M6 Pro/Max to focus on M7 generation.

I can't remember the last time an Apple chip got leaked like this.

morelikeborelaxabout 1 hour ago
I thought the rumours were skipping M6 for the Mac Studio. Not for Macbook Pros and Mac Minis.
tristanjabout 2 hours ago
These have leaked pretty much every single year for the M-series chips, a few weeks before launch. Occasionally for the A-series.
aurareturnabout 2 hours ago
No, not the same. Those are review samples who got sent the product early. Those "leaks" happen AFTER the products have been officially announced by Apple.

Apple has not mentioned M6 Pro anywhere.

tristanjabout 2 hours ago
Not accurate, both leak very frequently.

Leaked prior to launch - Leaked Benchmarks Confirm M2 Chip is Up to 20% Faster Than M1 https://www.macrumors.com/2022/06/15/m2-geekbench-benchmark/

Leaked prior to announcement - 'M2 Max' Geekbench Scores Leak Online, Revealing Rumored Specs and Performance https://www.macrumors.com/2022/11/30/m2-max-chip-geekbench-r...

Leaked prior to launch - M3 Max Chip Around as Fast as M2 Ultra in Early Benchmark Results https://www.macrumors.com/2023/11/01/m3-max-chip-benchmark-r...

Leaked prior to announcement - Mac M4 Chip Performance Unveiled in First Benchmarks https://www.macrumors.com/2024/10/07/m4-mac-chip-benchmarks/

Leaked prior to launch - M5 Chip Achieves Impressive Feat in 14-Inch MacBook Pro Speed Test https://www.macrumors.com/2025/10/17/m5-chip-macbook-pro-gee...

Leaked prior to launch - Apple's M5 Max Chip Achieves a New Record in First Benchmark Result

https://www.macrumors.com/2026/03/05/m5-max-geekbench-benchm...

Then add this one to the list.

wartywhoa23about 2 hours ago
Leak'em right in the eyes!
OsrsNeedsf2Pabout 1 hour ago
I'm currently in the middle of porting a game from 2004 to run on MacOS via wine. On a 5000$ Macbook Pro, I'm getting about 4 FPS. This has multiple causes, including the game being single threaded and running through Rosetta, but damn is it hard to get good single core performance out of Macbooks.

Out of curiosity, I also ported the game to arm Linux with fex + upstreamed the wine patches in about a third the time and there's no FPS issues

mirsadmabout 1 hour ago
If anything it's the exact opposite. They're ridiculously powerful with more memory bandwidth than pretty much any equivalent PC. It is easy to make sloppy software because you can get away with so much.
CJefferson41 minutes ago
Something is going horribly wrong. I don't know what it is (without your code I don't know), have you profiled where it's going wrong? There's no way a game for 2004 would be that slow.

If you want help, I've done some similar work, you could pop it up on a github repo or something. What is the game?

SXXabout 1 hour ago
What porting you talking about exactly? Packaging existing binaries? Compiling source code making it more compatible with Wine?

In my experience as game developer and porting C++ code tells such difference usually mean there are something really wrong with syncronization primitives. So 99.99% of the time code does nothing just waiting for something to unlock.

galad87about 1 hour ago
Running something with "Wine" doesn't usually mean "porting", "porting" means making a native binary that doesn't run through an emulation layer.

Anyway, probably you are trying to run a 32-bit executable with Rosetta, that won't be fast, because Rosetta was never meant to run 32-bit things and has got a lot of pitfalls.

logicallee41 minutes ago
Thanks for sharing your experience.

I recommend you try giving your AI an open ended task like, "it's at 4 fps even though it's a 22 year old game and the raw hardware performance is many orders of magnitude higher. Maybe due to running under Wine and Rosetta. Please figure out the simplest way you can unlock usable performance (30-60 FPS) short of decompiling, reverse engineering, and reimplementing the full game yourself natively. Maybe there is something else you can figure out for the performance unlock. The hardware is definitely there, so there has to be a way. The game is running so make sure you don't break it. Keep the same game behavior."

Regardless of which AI you're using, it will be able to figure something out in a few hours. 2004 pc's were 500-800 mhz, 128 MB RAM, and if they had a GPU at all it was 16-32 MB, 0.2-1 GLOP.

Your AI should be able to figure out a way to get it running in realtime.