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Discussion (3 Comments)Read Original on HackerNews

Panzerschrekabout 5 hours ago
> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.

It's not how Doom works. It's more like Wolfenstein 3D.

pizza_manabout 5 hours ago
which is literally what I said.
MichaelBolloxabout 7 hours ago
nice