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Analyzed from 5573 words in the discussion.

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#zig#language#rust#level#code#more#don#python#unused#https

Discussion (184 Comments)Read Original on HackerNews

brabelabout 8 hours ago
I just upgraded some code to Zig 0.16.0 and I am actually really happy with the results. It impacted A LOT of things, but the changes were actually very good and seems to have set the language for a bright future, especially with the new IO mechanism which allows supper efficient code that looks good whether it's implemented single-threaded, multi-threaded or just via an event loop!

If you haven't tried Zig since 0.16.0 was released, I highly recommend having a look. The release notes for this release were huge!!

https://ziglang.org/download/0.16.0/release-notes.html

ulbuabout 7 hours ago
the “(super) efficient” is not there yet. Io is still dynamic dispatch with multiple layers of indirection. afaik it’s slower than before.

the upcoming releases are expected to provide a solution to this “dispatch is comptime-known, but still dynamic” problem, and drop the loses in efficiency.

bbkaneabout 6 hours ago
Hmm in the 2025 talk ( https://youtu.be/f30PceqQWko?si=qZESxMaSyt7fYMfz ), Andrew emphasizes that this approach is more efficient than before- even showing compiled assembly iirc. I guess that was a one-off?
chaz72about 6 hours ago
My guess is that one of these (Andrew) is measuring syscalls and the other is measuring vtable indirections.
nullpoint420about 4 hours ago
Wow that’s gnarly it’s using dynamic dispatch. I mean I get it, but I thought zig was some sort of performance demon.
smj-edisonabout 1 hour ago
I believe their plan is using "restricted function pointers", where you can specify that a pointer will only ever be to a function defined in the codebase. I'm pretty sure they also have plans for devirtualization, but I haven't followed super closely.
dnauticsabout 3 hours ago
if youre doing io, one pointer indirection seems unlikely tp be rate limiting. same for allocation (the other dynamic dispatch in zig)
rsyringabout 6 hours ago
The parent seems to be talking about efficient code style, not necessarily performance implementation, as they go on to discuss how it looks.

That is, I think the point was DevX not io performance.

tarrudaabout 2 hours ago
> especially with the new IO mechanism which allows supper efficient code that looks good whether it's implemented single-threaded, multi-threaded or just via an event loop!

I had some trouble understanding how the async/await mechanism works:

  var foo_future = io.async(foo, .{args});
  defer if (foo_future.cancel(io)) |resource| resource.deinit() else |_| {}

  var bar_future = io.async(bar, .{args});
  defer if (bar_future.cancel(io)) |resource| resource.deinit() else |_| {}

  const foo_result = try foo_future.await(io);
  const bar_result = try bar_future.await(io);
My assumption is that calling io.async using an event loop implementation of IO, it will internally start a "task" (or whatever it should be called) and that the future is a handle to it. So far so good.

The part that I don't understand is what happens when you call future.await(io). Will the IO implementation somehow suspend the current function and resume once the future is resolved? If so, does that mean that every function in zig is a stackless coroutine?

kristoff_itabout 1 hour ago
> If so, does that mean that every function in zig is a stackless coroutine?

No and yes.

If you're using Io.Threaded, then the concurrency model is multithreading and calling Future.await will block your thread on a OS futex.

If you're using Io.Evented, then the concurrency model is green threads / fibers and calling Future.await will suspend the current green thread by yielding (swapping CPU state with another fiber).

Zig currently does not support stackless coroutines so today you can't have that, but we used to have them (pre self-hosted compiler), and there's an accepted proposal to bring them back, in which case any function that calls await, or that otherwise has a suspension point, would have to be transformed into a stackless coroutine by the compiler, yes. The plan is for that to happen transparently without requiring an `async` annotation in the function signature, like we already did in the past.

This is an old post of mine that explains how that worked at a high level: https://kristoff.it/blog/zig-colorblind-async-await/

jasonjmcgheeabout 2 hours ago
For future reference you can format code on hn with a newline first then indenting each line by 2+ spaces. (Rather than triple tick)
tarrudaabout 2 hours ago
Fixed it. thanks!
afirmativabout 6 hours ago
Maybe one day it'd be possible to use these new features, but I find myself using `.use_llvm = true` in my zig builds for stability and lesser tested targets.
portlyabout 9 hours ago
After having used Zig for a couple of months now I am convinced it is a fantastic tool language. You just pick it up to hack some idea together freely. Every time I hit a wall, I find the creators have thought of it already and offers comfort. But nothing gets in your face how to use the programming language "correctly".

For me it is now the go-to "tinker in my garage" language.

xyzsparetimexyzabout 6 hours ago
> But nothing gets in your face how to use the programming language "correctly".

It doesnt let you have unused variables and theres no multiline comment support. These are fairly significant productivity issues for me

forestoabout 2 hours ago
> It doesnt let you have unused variables

Ugh. This is something I hate about Go. I would be happy to have unused variables generate warnings, but as errors, they turn the toolchain into an adversary.

It's common for me to temporarily comment out a variable's use when developing new code, as I experiment with ideas. It's even more common when working in unfamiliar code, such as tracking down a bug or incrementally adding a new feature. It's an important part of my exploration process.

When I hit Compile at that point, I expect the compiler to build the work-in-progress exactly as it is in that moment. Executing the output allows me to spot check the snapshot's behavior against my expectations and mental model. The compile step also assures me that no syntax errors have crept in while I was focused on the logic flow or general shape of the code.

When a compiler refuses to do its job, and instead barfs up spurious errors complaining about unused variables, it brings my workflow to a screeching halt. In order to make progress, I am forced to abruptly leave my current context to visit all the different places where those variables are introduced, edit them, try again, discover that those forced edits have left more variables unused, and repeat the process until the combative compiler shuts up and does what I told it to do in the first place. By the time I'm allowed to return to what I was doing, my train of thought has been derailed, the bits of logic that I had been juggling have fallen to the ground, and my focus destroyed. And then, once I have recovered my original thoughts and seen the output of my snapshot build, I have to go back and revert all those forced edits before I can resume my work.

What an aggravating, disruptive, and completely unnecessary waste of my time and attention.

I hope Andrew has the good sense to let errors of this kind be silenced or demoted to warnings, perhaps with a compiler flag or debug build mode.

trueno28 minutes ago
> Ugh. This is something I hate about Go

Yeah it drives me insane. Working in any ide's golang lsp/plugin that tries to solve this for you every time you hit save also drives me insane. Feel like something is lost experiencing/learning/becoming masterful at a language when these types of decisions get automated while you're hand crafting.

I actually really valued my exploration into C where if i did that, id get a fat warning on compile, but I could still proceed to test my stuff. When I'm ready to commit to some cleanup efforts which is usually a headspace-thing, then I go cruise around and cleanup unused variables.

defenabout 2 hours ago
I love Zig and I am generally very happy with Andrew's benevolent dictatorship and the benefits of having one single smart tasteful person in charge of decisions, but the unused variable one really hurts. My guess is that he's seen what a mess C code can be with regard to warnings and so is just totally unwilling to compromise by adding the concept of warnings to Zig. But if I had one wish about the language, it would be for a command-line flag to disable unused variable errors. So much effort has been put into making iteration fast (all this build system stuff, the custom backend, incremental compilation) and then there's just this giant blocker preventing fast iteration on the editing side.
saintfireabout 5 hours ago
The unused variable error drives me insane

If they wanted the release build to be an error I wouldn't care. Having the current solution be "have the editor automatically change code to include or remove the underscore" is so wrong to me. Just invented a problem that needs tooling to modify source code to fix.

afirmativabout 6 hours ago
I agree - can't create and toggle between rough code sketches of functions in a source file without these features. It's more than annoying.
latexrabout 1 hour ago
> It doesnt let you have unused variables

Andrew Kelly on that:

https://www.youtube.com/watch?v=iqddnwKF8HQ&t=2927s

Looks like you might be able to get rid of the error easily with annotations.

xyzsparetimexyz32 minutes ago
So your ice turns 'let unused = func();' into 'let _ = func();' automatically? Okay but then do I later have to grep for 'let _' to find all these unused variables and delete them? This is silly and a has consequence of zig not having any system for warnings
galangalalgolabout 6 hours ago
What do you like to ise those features for?
xyzsparetimexyzabout 6 hours ago
In rust, having unused variables as a warning (but not an error) let's you refactor code, test it and see what is now unused as a result. You can then remove the unused items. Zig requires you to remove the unused items (e.g. with '_ = ...;' which is then something you might forget about) before testing, increasing friction.

Multiline comments are less important, but its still convenient for commenting out large chunks of code. IDEs make this a bit easier when you can press e.g. Ctrl+/ to comment out the selected lines with //, but it doesn't work in all cases.

The friction stops zig from being fun imo. A shame because I really like comptime.

Weebsabout 6 hours ago
Not the person you replied to but I leave unused variables as future TODOs. It's a warning in F#. I also often use them for inspecting data in the debugger
ACCount37about 9 hours ago
Is it really that good?

My go-to "tinker in my garage" language is Python - lightweight syntax that stays out of your face, batteries included, packages for everything that's not included. What's Zig's edge?

dmitabout 8 hours ago
Have you ever thought "Ugh, this bit of Python code is running much slower than I expected on my computer. Wonder if anyone has written a native library for this"? That's probably the closest use case for someone who matches your description -- a language that is much more ergonomic, much more 'modern' feeling (in all the good ways), while still extremely compatible with C.

As for the language itself, it's going to be more verbose than your Python code. Cons: you'll have to spell out a lot of things that you thought were obvious assumptions. Pros: you will be able to look at a page of code and know with a great degree of certainty that there are no hidden gotchas. No monkey patching, no __init__. Basically, it just does what it says on the tin.

And finally, about the std lib and batteries: there's HTTP(S), compression algorithms, hash algorithms, RNG, I/O, the basic data structures you'd expect, JSON. Third-party libraries, if you choose not to vendor, are handled by including the repository url in a file (also automated by a CLI command), and then adding it to the build script (not automated). The `zig` command handles fetching and ensuring sanity, but otherwise assume a bit of elbow grease will need to be involved.

archargelodabout 6 hours ago
That's actually a great argument for Nim[0]. Easy interop with C, native-speed performance, and a syntax very close to Python in both readability and how quickly you can get something working.

Batteries included, automatic memory management without a conventional GC and metaprogramming - is a really cool combination.

[0] - https://nim-lang.org/

ACCount37about 8 hours ago
Rarely. Most tinkering tasks just don't have enough heavy duty computation in them to as much as strain a modern CPU. And most of the rest are covered by packages like numpy or pytorch.

For the rare exceptions, I make a C lib and call into it to get my numbers crunched. I get that Zig is a viable replacement for C there. But I don't see it replacing Python.

conorberginabout 5 hours ago
I don't think performance has got much to do with tinkering. IMO the real benefit of Zig is you get the flexibility of C with the ergonomics of a modern language.

I like Python as a tool language, and I am very impressed by projects like Micropython, but you always eventually run into a wall. I.e. you are never going to write a compute shader in python, but I assume someone is going to try.

I think the programmer should meet the hardware in the middle, and Python has a few too many layers of indirection to do this well.

norman784about 9 hours ago
Zig is low level, so it will certainly not replace your python usage, it is more like a modern C than anything else. There’s a video of a recent interview with Andrew Kelley, if you want to watch it to understand better what Zig is for, it’s on Jetbrains YouTube channel.
ACCount37about 9 hours ago
No, I get that, but Zig being low level is kind of why I don't get why it would be a good tinkering language?

When I want to tinker, I just want my logic to work, first of all. In 9 cases out of 10 that means going for high level. Even if the resulting code works with low level things like binary structures.

flosslyabout 7 hours ago
You both like different types of tinkering.

Some people put a generator on a tesla cybertruck and call that garage tinkering.

Some people make a go-cart out of a lawnmower and call that garage tinkering.

The first is the "batteries included Python" tinkering, the second is the "low level Zig" tinkering.

miki123211about 8 hours ago
And not only that, if you're doing something in Python, somebody has done it before. Maybe not this exact thing, but something close enough to it. LLMs know it, Stackoverflow knows it, whatever esoteric protocol or file format you're trying to interact with, somebody wrote a library for it in the Python 2 days and has ironed out all the bugs since.

There's no other language quite like Python in this regard. Typescript is a close second, but the lack of metaprogramming facilities, no access to the type annotations at runtime, and the lack of operator overloading make some things needlessly complicated and uglier than they have any right to be.

portlyabout 8 hours ago
I like that you have more freedom. You can play around with some idea but once you want to do something "serious" you can break into it directly. I start simple but sometimes blip into some performance obsession and I find Zig allows that.
dtj1123about 7 hours ago
The only language I've historically been able to claim to know without feeling like I'm straight up lying has been Python, and having got past my first maybe 1000 lines of Zig I can say pretty confidently that whatever magic makes Python feel comfortable to write, Zig has too.

It requires more of you in some ways, notably that you have to understand the basics of memory management and the behaviour of the stack, but so far I've found the affordances that the language provides for handling this stuff feel very intuitive.

The only sharp edges I've felt so far have been the sometimes hard to guess locations of things in the standard library, and the permenant anxiety that arises from knowing I'm going to be a few more versions behind the current release with every month that passes.

lioetersabout 6 hours ago
It's true that Zig is very readable. I haven't yet seriouly studied or written much of it, but browsing through codebases of popular Zig projects, a lot of it just makes sense intuitively. In that way it has a Python-like friendliness of syntax.

I enjoy the community and culture around Zig too. The other day I found a forum thread where people were sharing what they're currently building, and there were so many fun projects from small hobbyist things to large ambitious ones. For the latter, the main concern is the stability of the language, but the good thing is that everything is out in the open, everyone knows Zig hasn't reached version 1 status - but I can see concrete steps are being made to find a good solid interface, including this I/O stuff in 0.16. As someone casually learning the language, I find it refreshing to have insight into the development process.

FpUserabout 4 hours ago
I once had to write software that would go through whole bunch of PHP code (more than 5000 files), parse / discover certain patterns and write report with proposed fixes or same but with the fixes applied.

For whatever reasons I had to do it in Python. It was total nightmare to debug as the execution speed in debug mode was insanely slow.

I could've written it in C++ in exactly the same time and not to have any of the performance problems.

jasdfasd8about 5 hours ago
Crazy flexing a gateway programming language that everyone and their chachi knows.
samuellabout 7 hours ago
My main issue with this is I expect Mojo to become the go to tinkering language for me.
asibahiabout 9 hours ago
It’s definitely a great tinkering language but .. eh .. the Zig team and community are extremely opinionated about how to use the language correctly.
0x696C6961about 8 hours ago
This has not been my experience.
mcdonjeabout 8 hours ago
Not really
xngbuildsabout 7 hours ago
After watching Andrew Kelley's interview video makes me want to pick up Zig: https://www.youtube.com/watch?v=iqddnwKF8HQ
scuff3dabout 3 hours ago
I have a lot of respect for Andrew, and I really enjoy Zig, but God that interview was awful. Andrews answers were fine, but the whole thing felt very sycophantic.
cfiggersabout 2 hours ago
I didn't get the same impression. I'm curious to know what created that feeling for you. Perhaps I'm turning a blind eye to something or other?
scuff3d27 minutes ago
There's a lot of little things that just added up, but I think the clearest example was the exchange regarding Andrew's pay from the foundation. I don't have an issue with him being paid for the work, or the amount he's taking, I would be surprised if anyone really did, but the way the interview asked the question came off as "Oh you're only making x? You should be paid so much more", and Andrew even commented in it saying "...it sounds like you're implying I deserve more...". I'm of course paraphrasing, but that's the impression I walked away with.

The questions also had a tendency to be somewhat shallow. There were a lot of places where it felt like the interviewer was queuing Andrew to respond to criticism or explain controversial choices made for the language or tool chain, but the interviewer doesn't really follow up on them are point out what the issues might be.

It might have been expectations I guess. I was hoping for an interesting technical interview and instead it seemed like a fluff piece.

Decabytesabout 4 hours ago
There is an idea I've been kicking around for a long time, which I'll just call dual programming. The idea is to develop a stack that consists of just two programming languages, 1 higher level language, and one lower level language. You are supposed to do as much programming as you can in the high level language, and only drop into the low level language as needed. The problem is that unless you already know a low level programming language really well, you'll most likely have to re familiarize yourself with the language before doing the low level stuff.

This makes Cpp and Rust harder to use then say C, so C becomes the default for me. But C is not without its issues of which we are aware. But Zig feels like it could fill that sweet spot really well, being simple enough that it's easier to pick up after a long break, but still coming with a lot of modern tooling that makes programming easier.

BariumBlueabout 1 hour ago
A common combo for this is (was?) C and Lua. Lua is intended to be a embedded language, so good for Interop, but also also high level and easy to use.

There's a reason why Factorio uses Lua as it's scripting level language

kristoff_itabout 3 hours ago
> You are supposed to do as much programming as you can in the high level language, and only drop into the low level language as needed.

I think that's a neat idea, but in the reverse: do as much as you can in the lower level language, and only go up to the high level language when the convenience is worth the cost.

Roc allows this: every program has a platform written in a low-level language, and then the Roc program uses the API that the platform exposes.

https://www.roc-lang.org/

Then how you want to balance high vs low is of course up to you :^)

sunsetSamuraiabout 3 hours ago
roc lang looks very interesting, I see they use a lot of Zig and Rust, very unusual combo I think.
latexrabout 1 hour ago
I think they are switching from Rust to Zig. I don’t recall exactly, but they talked about it in a video where the creator of Roc interviewed the creator of Zig.

https://www.youtube.com/watch?v=w74rC-6caxE

tlabout 3 hours ago
The OG of these is probably C and Assembly. C and (Emacs) Lisp is well known. Arguably, it's the entire reason we have Python. But if you want to pair Zig against something, I would look at Lua.
childintimeabout 3 hours ago
C# is close to achieving that goal.
dnauticsabout 3 hours ago
this was the general motivation for my project zigler:

https://github.com/E-xyza/zigler

Decabytesabout 3 hours ago
Very cool use of Elixir! I have been considering the Fig Stack (F# + Zig) myself, so I'm excited to see Zig being paired with a Functional Language
addaonabout 1 hour ago
Objective-C and C?
onlyrealcuzzoabout 4 hours ago
> We’ll be releasing 0.17.0 within a couple weeks from now.

This is amazing. Didn't 0.16 take >1 year?

I was not expecting such a fast 0.17 release, but am very pleased to find this out today.

peesemabout 4 hours ago
mainly because this build system change, along with upgrading to LLVM 22, are the only major changes for 0.17.0: https://ziglang.org/download/0.16.0/release-notes.html#Roadm...
forrestthewoodsabout 3 hours ago
My kingdom for Zig to have an official mechanism to emit the Linux library stubs.

Zig’s ability to crosscompile and target arbitrary versions of glibc is PURE MAGIC. I leverage this magic in an unrelated C++ build system. But I have to hack around to get those library stubs from Zig. Would love it to be an official output.

dzbarskyabout 1 hour ago
forrestthewoods36 minutes ago
Interesting. So here's my pretty hacky take on it.

https://github.com/forrestthewoods/anubis/blob/983d8a1b9ea5e...

It invokes zig on a dummy C or CPP file. Then it scrapes the output looking for specific files.

C: crt1.o, libm.so, libpthread.so, libc.so, libdl.so, librt.so, libld.so, libutil.so, libresolv.so, libc_nonshared.a, libcompiler_rt.a

C++: crt1.o, libc++abi.a, libc++.a, libunwind.a, libm.so, libpthread.so, libc.so, libdl.so, librt.so, libld.so, libutil.so, libresolv.so, libc_nonshared.a, libcompiler_rt.a

Zig is also a god send in that it has all the generated glibc header bullshit for Linux.

I've got a system that is able to cross-compile ffmpeg for Linux from Windows. Which is a shockingly painful and rare capability. Linux userspace design is so so so so so bad. So embarrassingly bad.

Andrew Kelley is a damn saint for the mountains he moved for Zig. https://andrewkelley.me/post/zig-cc-powerful-drop-in-replace...

Now I just wish some of this capability was exposed in a slightly more formal capacity so that it could be leveraged by the broader community :)

epolanskiabout 9 hours ago
This sounds like great news, Zig's compilation times are already terrific and this is going to only make them better.
dmitabout 9 hours ago
> Zig's compilation times are already terrific

In my experience, this (for now) is mostly aspirational. It's obviously a major goal, and there are clear milestones outlined on how to achieve it, but in practice the initial compile of an empty project or the excruciating pause when you `direnv allow` and ZLS needs to be (re)built are not what I'd describe as "terrific".

schaeferabout 9 hours ago
>(re)built are not what I'd describe as "terrific".

It sounds like you are a strong candidate to try out the new improvements mentioned in this devlog and see what benefits you can get for yourself.

wffurrabout 5 hours ago
Compared to Rust or C++?
epolanskiabout 9 hours ago
Maybe you're right, but how many other system programming languages toolchains give you sub 50ms recompilations across millions of LoC?
dmitabout 9 hours ago
I foresee a pjmlp comment in your near future. :)
ozgrakkurtabout 4 hours ago
Just creating a file with dummy test like

if (2 * 2 != 5) { @panic("fail"); }

And running `zig test file.zig -OReleaseSafe` takes a couple seconds on my computer. It also keeps taking the same amount of time every time I do it when I modify that file. Using 0.16 (or master) version so my toolchain isn't old and I'm on linux.

Zig is super nice to use as a language but the compiler/stdlib isn't developed conservatively enough imo.

You may not run into an issue like this when starting out with hello world but you will want to run optimized binaries for fuzz testing or benchmarking. And then it becomes super annoying considering you might be compiling a relatively small amount of code.

Just for comparison, imo Zig is a much better language than these other languages, but if you did something like this in Rust/C++/C etc. this kind of issues basically doesn't ever happen. Assuming clang/gcc/ninja etc. usage for C/C++.

I am able to use Ninja/Python/clang for configuring/building (-O2 or -O3)/testing ~10k loc C++ project in 200ms on the same computer for example.

defenabout 2 hours ago
> Just creating a file with dummy test like

> if (2 * 2 != 5) { @panic("fail"); }

> And running `zig test file.zig -OReleaseSafe` takes a couple seconds on my computer.

What kind of computer are you on? I just ran that test (latest master build, first run):

   ~ % time zig test file.zig -OReleaseSafe
   file.zig:1:17: error: expected type expression, found '{'
   if (2 * 2 != 5) { @panic("fail"); }
                ^
   zig test file.zig -OReleaseSafe  0.03s user 0.44s system 505% cpu 0.094 total
Granted I'm on an M4 Mac but I wouldn't expect another system to be 20x slower.
ozgrakkurtabout 2 hours ago
I’m on ryzen 7600 cpu and linux cachyos.

Edit: I just realised you have a compilation error so the compiler isn't doing much work

ozgrakkurtabout 4 hours ago
Also another point. I have some zig projects from couple of months back and they all have build.zig/build.zig.zon. I tried to copy that to the new dummy project I did and of course the API changed and that is broken now (just 15 lines of build.zig code).

This kind of thing just feels unacceptable considering I don't really see ANY improvement on the issues I had from back then.

Also had a similar baffling experience when I last tried to come back to writing Zig. The std.time.Instant or similar API that also exists in rust and most other languages was move to the new Io interface and they also completely removed that std.time.Instant code.

Overall it feels like people developing the tool don't respect the people using the tool. C++ or even Rust are much less enjoyable languages to write compared to Zig so it is really sad that it is not possible to actually use Zig for me.

epolanskiabout 4 hours ago
To be fair the language is in beta and breaking changes are expected.
pjmlpabout 8 hours ago
Yes, compilation speeds of the 90's are slowly making a return, thankfully.
bbkaneabout 6 hours ago
I thank Go for this. Go's compilation times seemed to inspire other language devs
magnioabout 5 hours ago
I doubt Go has any sizable effect on the community of programming language developers. Probably Pascal has more impact on this.
metaltyphoonabout 5 hours ago
Go changed something, not sure if 20 or 21, where it will download the Go compiler of all your third-party which don’t match yours. It slows things down.
pjmlpabout 4 hours ago
Note D as another example, and it predates Go.
nromiunabout 7 hours ago
Is there any proposed timeline for a stable release? Big features like the recent async IO shows the language is very unstable right now.
xydoneabout 7 hours ago
There is no ETA on 1.0, but breakage has followed the pattern of it not really being hard to upgrade to a newer version, as it is very well documented on the version release notes.
araozabout 5 hours ago
writergate was not smooth, a lot of things that moved over to writer (Writer.Allocating for instance) had no documentation and I had to go read the zig source code to figure it out. the docs were just "instead of That use This"
brodoabout 6 hours ago
nitpick: The language is pretty stable, what changes is the standard library.
bluecalmabout 7 hours ago
Andrew's take is "it's ready when it's ready but we hope it's good enough before it's fully ready that you want to use it anyway".

It's different and I like it. You get one shot at it and may just as well get it right in as many areas as possible.

nickmonadabout 6 hours ago
Yep. He mentioned recently in his JetBrains interview he wants Zig to be a language for the next 50 years. Rushing 1.0 for the sake of signaling to the wider industry today would be actively harmful to that goal.
ksecabout 5 hours ago
Yes. And this kind of mentality is a near extinct in modern software development.
mightyhamabout 1 hour ago
Too bad it will not be adopted for anything serious in the next 50 years. There is no reasonable value proposition from a business standpoint for picking zig over rust. It is already the reality in much of the tech industry that Rust is filling the space previously occupied by C++. The fact that there now exists a safe low level language is legitimately a paradigm shift. It doesn't matter how many shiny cool things zig adds, being unsafe means it a technology stuck in the past.
xtreak29about 8 hours ago
Bun is moving towards rust but does this also help bun's compilation times?

https://ziggit.dev/t/bun-s-zig-fork-got-4x-faster-compilatio...

androiddrewabout 8 hours ago
I think bun is moving to rust because Anthropic owns it and the devs there like rust. So why would they invest in another implementation? Sad to see a good zig example go, but as soon as Anthropic bought it I wrote the project off.
pylotlightabout 7 hours ago
Just plain incorrect.. please stop spouting this nonsense, this is not the reason whatsoever.
amazingamazingabout 7 hours ago
What is the reason?
kristoff_itabout 7 hours ago
Bun has de-facto refused to use incremental compilation in Zig for ages. It got to the point where Jarred somehow seems to have forgotten that the feature exists.

In any case Bun has already committed to the Rust slop switch, so it doesn't matter anymore.

teabee89about 5 hours ago
Somebody should revive the zig version of bun and call it banh as in the vietnamese banh mi sandwich :)
ulbuabout 7 hours ago
bun seems to be committed to slop rust already. so, with their ethic, maybe we should just disassociate them from zig and let them go realize their slop dreams?

zig is on its way to improving compilation times in its own pace and does so for the benefit of the project and everyone involved, so what is left to care for about bun by anthropic’s past?

jgalt212about 6 hours ago
I bet they'll ultimately reverse course on this, or the there will be a bun / zig fork becomes the de facto bun. Despite what the influencers say, I'm convinced you cannot vibe code a conversion this big. It will need a ton of human intervention. And for brand narrative reasons, Anthropic won't commit to such a path.
galangalalgolabout 6 hours ago
It depends on how thorough the test infrastructure is I think. Something like curl with its immaculate tests could probably get autonomously ported if you threw infinite tokens at it because you have deterministically defined what finished looks like. But I think you are likely right in this case.
NewsaHackOabout 6 hours ago
> bun seems to be committed to slop rust already. so, with their ethic, maybe we should just disassociate them from zig and let them go realize their slop dreams?

Closing your eyes and pretending a problem does not exist is the a good solution. The fact of the matter is one of the biggest projects that used Zig thought that the devX was so bad that they opted to rewrite their entire 1M LOC project into a different language. This is a nightmare scenario for most companies, and will motivate similar sized companies/project to pick another language that will not require this than to risk using Zig. Also, Zig’s flippant attitude about Bun’s request (among other viewpoints) only further adds to why bigger projects would want to stay away from Zig.

geodelabout 5 hours ago
> The fact of the matter is one of the biggest projects that used Zig thought that the devX was so bad that they opted to rewrite their entire 1M LOC project into a different language.

That is not the fact of matter. The fact is it got bought by Anthropic. And in larger scheme of things Bun is one example Claude capabilities of translation. And even if doesn't work, it just a part of Claude desktop stack so still have millions of installs.

kllrnohjabout 5 hours ago
> The fact of the matter is one of the biggest projects that used Zig thought that the devX was so bad

It's unlikely to be just a devex issue. The fact of the matter is that a memory unsafe language is an extremely tough sell today, and companies that have a security team at all have likely already made or are planning on making policies like https://chromium.googlesource.com/chromium/src/+/master/docs...

There's a reason "rewrite it in Rust" was a meme long before LLM coding tools or this Bun drama. With AI accelerated fuzzing techniques and similar, memory safety is rapidly going to become a basic requirement of anything run in a production environment.

araozabout 5 hours ago
I don't remember where it was said first, but I think the problem was not "AI drama" or that zig doesn't have "a good solution". It was more a mismatch between Bun's & Zig's goals. Bun wants to move fast & break things, even more now after getting acquired, but Zig punishes that. Zig requires you to handle everything carefully, there's no GC or big runtime to let you "break things", zig will let you just segfault.

Companies like TigerBeetle can and will benefit from zig's model.

biffgiffabout 6 hours ago
Why would I want to use this over, say, Node.js and TypeScript?
throwatdem12311about 6 hours ago
I suggest you try using Ghostty (written in Zig) for a bit and compare it to another terminal like Hyper (written in JavaScript).
araozabout 5 hours ago
I believe if the work you do fits well with Node & TS, you have no reason to use zig (other than for learning or curiosity). Like, if you don't need every drop of performance, memory layout & control, there's more downsides to using zig. Idk, cruds or "enterprise" stuff or websites don't benefit from zig.
AlienRobotabout 4 hours ago
What?

You can't run Node on embedded systems, because there isn't enough memory.

A compiled zig program can be only several kilobytes with no depedenencies.

Array access programmed in low-level languages can be optimized with SIMD and parallelization, which will be orders of magnitude faster than the same thing on Javascript. Text processing, image manipulation, video processing, hashing, etc.

There is like infinite reasons to not use Javascript.

IshKebababout 7 hours ago
Zig has so many compelling features, and I'd even be willing to give up Rust's near-perfect memory safety in some cases. But the one thing that really put me off is string handling. It's just so super tedious. I like being able to finely manage individual string memory allocations, but I really don't want to have to do it all the time. RAII is great; I wish they'd use some light (optional) RAII for strings and containers etc.
metaltyphoonabout 5 hours ago
For me it’s string handling, no private, unused variable is compilation error, and having to implement interfaces myself.
onlyrealcuzzoabout 4 hours ago
> RAII is great; I wish they'd use some light (optional) RAII for strings and containers etc.

Is it not possible to build a wrapper that does this? It seems like it should be.

Arch485about 2 hours ago
It is. I definitely agree that strings in Zig can be tedious, but the upside is that if you need it, you can build a string library that does everything you want it to do, in the way you want.

For comparison, while Rust offers a very rich string library, it's also very strict about what you can/cannot do with strings, so if your use case falls outside of that you're out of luck. With Zig, you can pretty easily roll your own and make it do what you want. (and when Zig is post 1.0, I imagine there will be some very nice pre-made string libraries by the community etc.)

ngrilly42 minutes ago
But I don't think you can implement RAII in Zig?
steveklabnikabout 1 hour ago
You can also roll your own strings in Rust just fine. Take the bstr crate, for example.
nusaruabout 5 hours ago
Why not use an arena allocator?
IshKebababout 3 hours ago
Tbh I don't know enough Zig to answer that. Can you give an example? E.g. some non-performance-sensitive function that returns a string? In Rust and C++ you can treat the string exactly the same as you would an integer and it's super easy.

In C you have pain. Does the caller allocate a buffer? How does it know how big to make it? Do you have to have separate calls to calculate the required length? Etc. Can Zig work like Rust/C++ and not like C? My impression is that it can't.

justinhjabout 3 hours ago
An arena allocator lets you treat a series of allocations as a single block. In cases where you find yourself needing to micromanage a bunch of small memory allocations you can simply ignore freeing them individually and free the whole arena when you are done.
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sourcegriftabout 6 hours ago
Would someone tell a rust user why they should and should not try zig?
pronabout 4 hours ago
I don't think Rust users are relevant here. It primarily comes down to personal preferences, and since Zig and Rust are so different, some will be drawn to Rust and others to Zig. If you really like a language and it suits your needs, be it Rust or any other, there's no need to look to switch. I think that the audience Zig is aimed at is low-level programmers who haven't taken a liking to Rust, which is the majority of them. Rust isn't very popular among experienced low-level programmers (certainly for a language that old), and I guess Zig is hoping to be more to their liking.

For example, I find Rust to be far too similar to C++, and it shares most of the problems I have with C++ only with much lower adoption. I'm not saying I'm ready to make the switch, but at least Zig offers a different approach that's intriguing to me.

dmitabout 4 hours ago
.....Did you just complain about Rust's "lower adoption" compared to C++, immediately following it by "Zig, on the other hand :eyes_emoji:"
pronabout 4 hours ago
No. I "complained" that Rust is too similar to C++ (which for some is the attraction, and for others not so much) while Zig isn't.
insanitybitabout 1 hour ago
> and should not try zig?

Because it isn't memory safe. I honestly think it's beyond the point of "irresponsible" and well into "negligence" that we're still developing unsafe technologies - people are being harmed by this choice. It's one thing when you have to target specific platforms and maybe Rust wasn't an option or whatever, but the reasons to choose unsafe languages at this point are vanishingly small.

Zig is very cool, I love many aspects of it. I'll never touch it, I'll always advocate against it tbh. I'd probably advocate that software written in languages like Zig be flagged for FEDRAMP and other environments since devs seem to not care unless they're legally barred from making these sorts of choices.

smj-edisonabout 1 hour ago
I can tell you a bit about my own experience, as I've I used Rust for two years, but have now transitioned to Zig. I started working on a modular synthesis engine, and I realized that Javascript wouldn't give me the granular control I needed. So I decided to use Rust. This was my first foray into low level programming, so learning Rust first was great because I internalized their ownership rules. However, I started to realize that Rust was doing quite a bit of stuff behind my back, like freeing objects when dropped, or making allocations when I inserted an item. This is a big no-no for realtime programming, and Rust didn't help me understand what was happening. It was then that I read matklad's blog post on rust hard mode, https://matklad.github.io/2022/10/06/hard-mode-rust.html. I looked at some of his other blog posts too, and saw Zig. So Zig had been in the back of my mind for a while, when I decided to port a Tcl interpreter to Zig. I've been about 7 months in now making my own interpreter, and it's been a delightful language. Yes, I've had my share of memory leaks and double frees, but the debugging trace lets me capture a stack track at each reference count increment and decrement, so I'm able to hunt them down pretty well. I'm also hyper aware of memory layout and allocation failure, because allocation is fallible in Zig. The error union handling makes it pretty easy to propagate OOM though, so it's not hard to make code that's resilient to OOM. If I had tried to make this in Rust, I would have been fighting the standard library, ecosystem, and borrow checker constantly, because high level programming languages have non-trivial ownership semantics, and a lot of optimizations like epoch based variable caching just don't play nicely with references as trees.
wmedranoabout 5 hours ago
Try it if you want full control over every memory and IO operation and "drop". If you hit "goto-definition", you eventually get to see the OS switch statements and syscalls. There's not much magic.

Do not try it if you are scared of memory management and memory leaks.

DetroitThrowabout 4 hours ago
Not working within the bounds of lifetimes, and more ecosystem that doesn't live in the world of lifetimes, gives Zig some of the wonderful dev ergonomics of Rust while making it easier to prototype.

For small, short game dev, or even smaller embedded projects, this ends up being a wonderful way to live as often times you're trying to eke out performance in ways that would require breaking out of whatever type abstractions or using unsafe.

For long-lived systems, for systems that need to have lots of people with various skill levels work on them, for a mature ecosystem, for a language/standard library with stability... You probably don't want to pick Zig right now. Some of these points will change over time with Zig becoming more mature, some won't. Zig will always be super cool to build things in.

As far as most low-level programmers not liking Rust like some other commenters say, lol, lmao even.

steveharing1about 8 hours ago
So i checked the license of this project, can anyone pls clarify what is (Expat) after MIT License
papercraneabout 8 hours ago
There are a number of licenses that are named MIT that are all similar, but not identical.

The "Expat" here is the MIT license variant. It is referring to the Expat XML parsing library that first used this license.

Usually when projects these days use an MIT license this is the version they use.

maleldilabout 8 hours ago
There are different licenses that used to be referred to as "MIT", and explicitly stating "Expat" tells you which one they're referring to (in this case, the "standard" one). This is largely unnecessary, as nearly all mentions of the MIT license refer to this one.