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Discussion (42 Comments)Read Original on HackerNews
As far as I remember, there were even some games that supported the Wiimote natively? I don't remember if this was via Flash or Javascript, but there seems to be a library for the latter: https://github.com/ryanmcgrath/wii-js
I unfortunately never got to use the Nintendo DS version (the DS being WEP-only was a dealbreaker for me).
Unfortunately, at 640x480 everything was too small, even back then.
I actually think it was worth the money though, at least for me, because having a pocketable device that could access the internet was so special at that time.
Also, the DSi’s web browser was legitimately good. In addition to being fast enough, the zoomed out bottom screen and zoomed in top screen was great for browsing designed-for-a-desktop websites.
You can’t access it as an app through the dashboard, but it appears if you click a URL from a message. So people were sending themselves “google[.]com”, clicking, and enjoying web access.
But it seems Sony have even clamped down on that. I sent a message to myself recently, the link wasn’t clickable, and I got a message to say my PlayStation Network account had received a warning and could be suspended if I did it again!
What?!? Really? Did they cite what rule you had violated?
The URL was google[.]com.
Mine WOULD have been through the Dreamcast, but because my parents were early adopters of Broadband internet, we never had a dial-up connection to hook the modem up to.
I did a bit of curious searching on the family PC, but one time I forgot to wipe the history, and the game was up. The first thing with a web browser that was "mine" was the PSP in high school, and I even had a special second memory card (512MB) that I would save things to that I'd take it out and hide it in a crevice in my bedframe when I was done.
Hahaha that takes me back to the time my friend got hold of a 3.5” floppy with some Playboy pics on it, and then called me in a panic because Windows had helpfully added them to the “recent files” list and he couldn’t figure out how to clear it.
While cool on paper, there wasn't a preventDefault() solution. So you could make a simple game where a sprite could move around and respond to "A," but if you press B, the browser would try to go Back a page. As the article mentions, the shoulder buttons activated a Gyro-based scroll mode (which wasn't great). "B" would go Back a page, Y would close/open the "curtain" on the TV, X would open the URL bar (thus showing the software keyboard and taking over all inputs), and Start/Select also did something, although I've since forgotten what.
So, although all button inputs were present, almost all of them also did something on the browser level, so nothing exciting ever came of it.
And while there's nothing official, there are ways to use the built in Switch browser like a normal browser through homebrew as well. I think one setup even allows functionality the default browser doesn't support, like normal HTML video tags.
Throw some of us in support a bone, will ya?
For a console browser to chug Flash is impressive.
It fits entirely to be supported on consoles.
Adding in Handbrake, it wasn’t that bad of a setup!