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Discussion (38 Comments)Read Original on HackerNews
It's net-head vs. Bell-heads all over again, and one of the biggest reasons for the success of the IETF standards was the no-cost availability of all their standards.
A great example of this is the GigE Vision/GenICam standards that are used by basically all machine vision cameras, which were accessible to non-licensees but not usefully implementable (these standards explicitly prohibited their use in implementing any open source implementation of the standards). So essentially all they could be used for were (1) as a licensee producing closed-source software for their own cameras, or (2) you as customer trying to complain to your camera/software vendor that they failed to implement some part of the standard correctly.
https://webstore.ansi.org/standards/iso/isoiec98992024?sourc...
Nobody does it. gcc/clang implement it from the "drafts", which are published online due to the need to discuss them prior to standardization.
But now it is all too late to debate and fix this.
Unless the goal is not to create standards, but instead to control access to said standard.
Strictly, just because the standard costs money doesn't mean that the information within it is otherwise unavailable. The C++ spec is an amusing example of this: the actual spec costs $$$, but the final draft is freely available. I can't imagine they sell many copies. I know that back when I was employed to work on a C++ compiler I only had access to the draft.
If demonstrating conformance is important, I suspect that the cost of access to specifications is only going to be a small fraction of the cost of certification. And as I understand things, it's certification that's the target of charging for specifications.
It would be nice if, for example, USB did this so that I know a USB cable actually works with a specific standard before I buy it.
At my first corporate job the first thing I did was checkout and read all the MPEG standards.
But I agree, the whale we need to go after is IEEE.
They don't gather industry experts in a conference room and whiteboard out a perfect design that everyone agrees on and then go off to build products.
What happens is that companies develop products and services, and at some point it becomes more useful for those products to inter operate and protocols/interfaces between them need to be agreed upon. Oftentimes it's the mutant bastard children of the existing approaches by multiple stakeholders, encumbered by patents and legacy.
Adherence to a standard is not the goal, defining interoperability between existing systems is. And everyone participating is already a paying member of SMPTE.
On the other hand I served on a committee and wrote a technical report that costs 133 CHF and personally I'm a bit annoyed that (1) I can't send you a link to read it for free and (2) a friend of mine who worked for the US government and is the only person I ever met who knew how to do complex modelling in OWL couldn't contribute her writing to it because everything US government employees write is supposed to be public domain.
In the organizations I know - including ISO - the money is basically exclusively spent on "overhead".
>This move is part of a broader effort to modernize the organization's Standards development and publication processes. Recent initiatives include:
>Adopting GitHub-based workflows for version control
>Issue tracking and automation
>Transitioning to structured HTML-based authoring
>Implementing an integrated publishing pipeline that streamlines document creation, review, validation and release.
I am not entirely sure the Hosting on Github, Issue tracking and automation, and HTML-based authoring are all good thing. Although I would guess it is still better than what they had.
And on another note, can anyone pin point the significance of making this entirely Free? SMPTE doesn't hold any patents. And I don't believe their original standards were hard to access. Are there any significant impact of this announcement?
[1] https://www.smpte.org/setting-the-standards-free?hsCtaTracki...
It's critical for data encodings (codecs, metadata,) because without free standards developers will attempt to reverse engineer from sample files, resulting in poor interoperability and causing chaos for those implementers that actually do bother to acquire and read the spec.
The SMPTE standards have been very important for cinematography and television, especially for professional applications.
Their importance has decreased since the transition to digital video, when many relevant standards have been issued by other organizations, but many SMPTE standards are still important, especially regarding the formats used for distributing digital movies for movie theaters.