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Discussion (56 Comments)Read Original on HackerNews
Is this addressed in EU5 with its new population/culture system https://eu5.paradoxwikis.com/Population / https://eu5.paradoxwikis.com/Culture? I have not played it yet.
https://acoup.blog/2019/11/29/collections-where-does-my-main...
The article talks about it, and makes the point that people who created AOE may have been biased by the same misconception that is also visible more generally. And it is an interesting thing to raise.
edit: in fact, it is illustrated by the ridiculous recent Elon Musk fit about "the odyssey" cast, itself fueled by the misconceptions that "having black guys in a roman army is woke because everyone knows the romans are not black".
But nice try though; gotta take things out of context somehow.
Do you know how many slaves were black in the Roman empire? More than had American accents I assure you.
None of them spoke English either.
(ps: and the fact that you end up with "and in hollywood, they depicted a roman army that was not entirely Rome-inhabitant-looking, so it is the proof that it's "wokeness" seems to also illustrate that indeed you have assimilated the misconception yourself)
In practice I suppose this must have been the case because you can’t easily impose monocultures especially when information travels slowly.
That makes me curious if military tactics of the time also had regional variation and if the relative strengths of various regions came from their awareness of certain tools being effective. Bringing in a foreign army with its foreign techniques might have been like bringing small pox to a population- they’d have no defense the first time around so if you’re fast you get them all.
Altogether an enjoyable read. Thanks.
I highly recommend...the author's blog for very in depth articles about this subject including
- this one on mounted warrior cultures and how they often dominated https://acoup.blog/2020/02/28/collections-the-fremen-mirage-... - this long series on why the legion ended up dominating the phalanx https://acoup.blog/2024/01/19/collections-phalanxs-twilight-...
>The third, predictable and annoying argument is “stop overthinking it, it is just a game.” Which is – if you will permit me to paraphrase C.S. Lewis – an unserious ‘boy’s philosophy’ unfit for adults. Video games are cultural products, like books or films or any other – and to say that those cultural products have no impact or importance is to argue against the historically obvious, given how frequently we find such things at the roots of important political ideologies, social movements, and wars.
>I bring this up not because I demand utter historical accuracy in my games – I will almost certainly happily play Age of Empires IV despite this. Instead, I bring it up because I find that this overly simplified view – sometimes, depressing, held to be the truth by some – in its errors, reveals some important things about empires, which again, I should note, seem to have been the dominant very-large-scale organization system for humans generally in the historical period.
First it tends to obscure the necessarily diverse nature of empires – as we have just laid out and perhaps more to the point, it obscures the power that empires derive from being diverse....
Indeed, you should write about what you wish especially considering the authors usual material. Even so, I didn't have the relationship between distinctively modern ideas of diversity (in a positive light) and traditional empires within a critique of "Age of Empires", a real time strategy game! on my bingo card. These are the sorts of ideas for better or worse that only an "intellectual" will come up with.
I would like the article better if it took an approach such as "Age of Empires is a bit of a misnomer, let's explore the actual definition of an empire," rather than its current combative approach.
Plus, some films are like Casablanca. Some are like History of the World Part 1. Additionally, if someone relies on media like Age of Empires, The Empire Strikes Back, or the novel Empire by Gore Vidal to gain an understanding of what an empire is, just because the word empire is in the title of these works, there are bigger issues at hand...
The author, basically, says: I know games are not realistic, but the way AOE illustrates a misconception gives me an opportunity to talk about this misconception because too many people are still seriously believing it.
Of course, movies and games can take all the liberties they want, the author does not care about that. What the author raises is the fact that too many people still have an incorrect idea of what is an empire, and that this idea is a bit ridiculous when you look at the fact.
And it has current real consequences. For example, there are political parties that rely on such misconceptions to sell their fake news (edit: as illustrated below with someone commenting that the correct description of "empire" is the result of the author being "woke").
> an empire is a state where the core ruling population exercises control and extracts resources from a periphery which is composed of people other than the core group
By definition, doesn't the later Roman Empire cease being an "empire" as there isn't really a "core" population anymore outside of some vague multi-ethnic military aristocracy.
Sure, Rome had a few lingering privileges and prestige, but little in the way of direct power. And certainly, the post-crisis Empire didn't exist to siphon resources on their behalf. Heck, pretty much as soon as the 3rd century crisis ended Italy itself lost most of its special status and more or less just became yet another province.
And once that was gone, they weren't really replaced by anyone except the imperial bureaucracy and aristocracy itself. So who are the "core" people here, because if "an aristocracy" is enough to count, then who the heck isn't an empire under this definition?
Maybe it's enough that they began as an empire under this definition. Or maybe Devereaux is fine with the stereotypical Empire losing its status as an empire long before losing its territory and power. Or perhaps would have some counterargument at hand if he happened to read this. Who knows.
It's almost harder to define what the core of the Galactic Empire even is. We are told Coruscant is core to the Empire, but the glimpses of it in the Old Republic era certainly implied it was a very diverse place and we aren't really shown Coruscant in the films of the height of the Galactic Empire. To some extent the only truly "core worlds" and "core peoples" that we see in the films are the Star Destroyers and Deathstars, the military demanding taxes from every planet they pass.
The Empire may not be taking full advantage of the military power of a diverse people because of the over-reliance on clones and treating draftees as if they were clones when the clones start to run out, but beyond that it certainly seems to resonate like an Empire in the way this article describes an Empire to me.
The Galactic Empire showing a clear citizenship "caste" favoritism of Citizen/Officer Humans, General Humans, Cloned Humans, Aliens, and then Droids, but also working with all of those at the same time in its military efforts (there are a few aliens in the Empire's military, there are a lot of droids) does seem imperial in the way the article suggests, especially because that core of clear "Citizen/Officer Humans" seems so relatively small versus they armies they command of all the other types.
Except NvN games, I except FFA and 2v2v2v2 games to show elements of empires, it's only games with two sides where minmax becomes a viable strategy and damaging the enemy is the same as strengthening yourself.
Two powerful players can decide to cease hostilities in order for each to preserve their own ability to ultimately win the game, but if one player's ability to win has been irreparably compromised, then they will probably just fight to the last man in a way that real civilisations pretty much never do.
And if the victor dies, you would then be free. Not necessarily game ending. And it might match up with actual history too, how many towns have outlived their tributee empires?
It's not a great argument because the game takes place pre-empire, and the end of the game is intended to be when one player, the winner, is now an empire. This is evidenced by the final age in the game being called the Imperial Age. Most empires in history fought their neighbors in more or less the same manner as exhibited in the game before they became big and strong enough to be an actual empire.
I guess you could make an argument that the game doesn't transition into the most powerful player beginning to behave like an empire in the imperial age as you keep steamrolling your opponents until the end of the game, but it's a weaker argument and it's not clear why you would want to change the entire game's mechanics right before the game ends.
wonder ful point
ETA: To add, as a young nerd I did appreciate the history section of the game.