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#game#games#genre#automate#vampire#easy#automated#self#playing#don

Discussion (13 Comments)Read Original on HackerNews
> In a May 2026 update, Valve named the genre Bullet Heaven on their Steam tagging system.
https://en.wikipedia.org/wiki/Vampire_Survivors%E2%80%93like
> This post is for paying subscribers only
is a cortisol hack. thanks author :( i'm going back to actually having fun!
But fair enough everyone can have their take.
For a long while I didn’t notice that the character can be upgraded. I thought it was some paid consumables UI, while this is a roguelite game mechanic.
If you stab them in the hands with a fork, then they need to automate Devil Daggers to play it. Not an easy game to enjoy missing half a hand, it or Hyper Demon.
I didn't read past the paywall fold, but this seems like a pretty silly hill to die on. Many of the best games - Rimworld, Dwarf Fortress, S.T.A.L.K.E.R., Starcraft, Simcity - all automate their background tedium to let players focus on more interesting skill expression. If you took away the macro focus and forced people to micromanage every gameplay element, it feels fair to say that all of them would become worse games with very little added to the experience.
Even the author's ironic ideas, like "automate Street Fighter" echoes a real-world genre of turn based fighting games that end up being awesome spectator sports. YOMI Hustle has a pretty dedicated community that ekes out frame-perfect skill expression that other fighting games dream of: https://youtu.be/fZVsO62e4Aw