ZH version is available. Content is displayed in original English for accuracy.
Advertisement
Advertisement
⚡ Community Insights
Discussion Sentiment
94% Positive
Analyzed from 1255 words in the discussion.
Trending Topics
#ads#meta#advertising#internet#don#google#business#profit#game#more

Discussion (27 Comments)Read Original on HackerNews
I also have a digital daily browser puzzle. I've grown the user base quite a bit by running one simple ad on Reddit with amazingly good metrics.
In the past I worked for F2P mobile game companies. Their business is based on running successful internet ad campaigns.
But in general we just slap all kinds of videos there. Some perform 2x better than others, impossible to guess whuch ones, but in the end the range of success isn't massive. I haven't marketed many different kinds of products, but here's my take: If an ad is giving something like 20% return on ad spend, getting to 100% can be tough by just improving the ad. What matters more is that it's a product that is easy to sell. We sell escape game murder mystery magazines. Murder mysteries in any form are simply very easy to sell.
Could you share what you spend vs the players you attract? Any tips or tricks?
EDIT: Oh wow, you make Clues by Sam! It's a great puzzle and one I regularly see people gushing about. Great job!
My ad is just one image and some clickbaity headline. The image is very simple, high contrast, designed to pop out. I'm targeting all kinds of puzzle subreddits. I'm getting just about $0.15 cost per click in US. The budget is quite small, but this helps reaching out to new audiences who spread the game further to their friends. The majority of the growth is still organic, but ads do help. I'm still not sure if it's a net positive though, since I don't have strong monetization in the game, and don't do any fingerprinting of users, or much analytics at all.
If you’re up for it I’d be interested to chat and learn more about Clues By Sam and how you monetize it.
I make my own daily game and would be happy to share what has and hasn’t worked for me: https://tiledwords.com
If you feel like chatting send me an email at paul@paulmakeswebsites.com
No worries either way. Cheers!
I guess HN is healing.
Same goes for F2P games. They pour millions (billions) into marketing games, with crazy small profit margins. When a mobile game company earns a million, Meta earns 10 millions (or more). Apple opens up the platform for 3rd party appstores with only 15% cut instead of 30%. Where does this new profit margin go? Into ads. Now companies can afford putting more money into ads, to outcompete others. Others follow suit. Instead of a million, the company now earns 1.01 millon in profit. Meta earns 11 million.
This isn't the ad platforms' fault, but I still find it somehow wrong.
Edit: typos
Meta dont actually dictate the value of ad space, they are largely market driven. Even though Meta may try to manipulate it to their advantage. Had they not been able to provide positive returns for those ads, they would not been able to continue and charge those price.
Also I think this is somewhat US specific. I dont know if that is still the case but US digital ads works really well. And they cost far higher than European or other part of the world.
One was for a company that survives by selling ads - basically this was an ad selling ads! Given the title of the podcast, I assumed this was some sort of meta-joke, but evidently not.
So the sponsors of this podcast apparently believe that internet advertising works.
https://june.kim/advertising-journey/
It can help a small advertiser get a small number of customers to try out their offering.
It does not and will not create brands. If you disagree, please tell me about brands created by “Internet advertising” in the current century.
When you hire a non-technical purchaser, when production line 13's full-body discombobulator breaks and the maintenance guy says "we need a new full-body discombobulator", the purchaser has no idea what a "full-body discombobulator" is or who makes it but they'll Google "full-body discombobulator" and they'll click [Buy Now] on whatever link shows up so that production line 13 can continue printing half a million bucks an hour.
Many 21st century consumer brands have been built by internet advertising. Seems like you do, based on your comment about your book, but in general I feel like many people who say stuff like the comment above don't actually work in marketing or startups, particularly non-tech physical goods based ones, or have even run their own ads on these platforms.
I think it's safe to ask for a citation for this claim.
I don't live in the US. I am familiar with Warby Parker and, to a lesser extent, with Gymshark and Liquid Death, but it needs to be proven that they became well known thanks to online advertising.
I have no idea who/what Casper and Olipop are, to be honest.
https://www.facebook.com/ads/library/?active_status=all&ad_t...
https://adlibrary.com/brands/gymshark
However in order to do this, whether you are selling or buying, you have to have the scale. And the scale of big players is now too big to compete.
And even if you do, your infrastructure will run on any of these big companies who can do anything to your traffic to keep their business and later pay fines for unethical practices that are minor compared to the profits.
It should be available for free on Apple Books, Google Books, Kobo etc, or for 0.99 on Amazon.
Anyway, Google, Meta and Amazon don't sell the king of ads that make brands. But there exist branding ads on the internet.
Which ones, for example?
Many consumer brands as I mentioned elsewhere were built off online advertising to billions of dollars in revenues and valuations.