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Discussion (81 Comments)Read Original on HackerNews
My “favourites” are the ones threatening to abandon the tool, despite having never made a single positive contribution. On open-source that’s an easy laugh and a “good riddance”. On commercial cases it’s more frustrating and nuanced.
I disagree willingness to pay is that meaningful of a filter, in the cases I experienced. And it’s getting worse; many people are getting too impatient and act like everyone works for them specifically and only their needs matter.
But driving that line is a cost: to you, your volunteers, or your tokens(?).
As for tokens, there have been exactly zero cases where someone has submitted LLM code to one of my repos that has been up to my standards and I have accepted it. Yes, I can say that with certainty. If I wanted LLM code I’d ask for it myself, having an intermediary in that process is worse than useless.
Same software i offer for free will take 2-5x more time if i did it opensource way.
I think we all agree the answer isn't, "No one should make any money writing software." I also think we can agree that the answer isn't, "you should charge money for every bit of software you write."
So how do we decide which is which?
I don't want to stop being a professional software developer. I have loved being able to support myself and my family by doing my favorite activity. It has let me enjoy going to work every day for over 20 years.
I also don't think I should charge for random code work that I do for fun, though. I am not trying to monetize every minute of my day... but I do want to monetize enough of it that I can pay my mortgage, buy food, save for my retirement, and have some fun along the way.
I don't know exactly where I am going with this, but it is my gut reaction when I see a post about how horrible it is to make money off of writing software. It has to be more nuanced than that.
In some ways software is really fundamentally different from things like baking or plumbing. Many bakers love the craft but nobody expects free baked good (except maybe their family). Many plumbers are true craftsmen and take pride helping solve peoples problems, but we don't expect free plumbing. On the other hand, once you write the code, the logic is complete, its closeness to an equation makes it feel like selling algebra homework.
More importantly though, baked goods get eaten, and pipes aren't assumed to suddenly become load bearing. I think a lot of developers hesitate to sell software they aren't prepared to support professionally. Toy projects then sometimes gain a community and grow organically. It's at this stage I feel we need a better path to funding without a lot of the capture that can occur.
It would be cool if we could "farmers marketize" software though. Come together to taste some exotic and local varieties. Maybe meet the local shops, pay for some overpriced TUI gizmo or a hash function with a weird pattern.
Sorry went into fantasy land there. This is obviously not the solution to the broader OSS funding issue, but it's a cute dream where maybe some people make a buck.
I think the bigger solution would have more opportunities for people outside of academia to get small grants to work on their projects. More foundations supporting the core technology and development that the tech world depends on now, and prospectively in the future.
Recent developments have made me feel a form of guilt that's new to me. As though we've all had it too good for too long. Which is probably at least in part due to working for organisations that only care about the bottom line.
In short; all of this boils down to capitalism being simultaneously a drive and a drain on society.
let's say agriculture. if you make one tone of tomatoes, one family cannot consume this in a year without becoming red. so should farmers also give it for free?
what about artists? it's not that their work even has a utility function...
Realistically though, I'm not going to build software for free any more than I'm going to tidy someone's garden for free.
FOSS has delivered some great software, it's also demonetised a lot of areas where software developers could be earning a living. I don't think software developers should feel any need to give away their efforts than any other professional should.
FOSS has created pricing race to the bottom in software, and taken away financial incentive for improvement, it's not a 100% net positive.
Right now it can be used as a great tool or analyzing data. Feedback is appreciated but not expected. I try to respond to bug fixes and feature requests in a timely manner, but I am not required to do that.
If it catches on, I might charge something like $10 for an individual lifetime license. Businesses might be on some kind of subscription.
I think there is something to be said for monetizing ones' hobbies, but I've recently been taking some forays into this world of "build something amazing and give it away for free" as well. I recently took a very big experimental plunge in this path, and I'm curious how well it will work out for me.
Open-source state-of-the-art Magic: The Gathering card identification pipeline:
https://www.youtube.com/watch?v=MHieOcmC7Dw
I used to do this kind of image recognition for a living, but I've been out of the business for a little while now. I had some ideas for a different approach from what I've done in the past and decided to code it up. This version is far better than anything else I've ever done -- especially for scanning against busy backgrounds or with occlusions, and also for noticing fine differences between otherwise difficult-to-distinguish printings.
I didn't have any interested customers waiting for this, so -- much like the OP -- decided to create an experiment and release it open source. I'm not opposed to having paths to monetize it (for people who want to license it for closed-source commercial projects), but I'm not trying to commercialize it so much as I would love to see how far we can take it with open-source.
I don't know which path I should take with this.
The biggest downside is that I feel like I've had a hard time getting people to be as interested in this project as I would have expected -- I believe this truly is the best identification software available (I've built some benchmarks to test it [0]), and maybe the market is just a bit flooded for such things (?), but I suspect that one very strong problem is that if you don't charge for something, then there is a perceived lack of value.
Sometimes I wonder if I would have more interest in this project if I _weren't_ trying to give it away.
For me, that's been the most negative aspect about releasing this for free so far.
[0] - https://blog.hanclin.to/posts/gh-26/
Well if you want to use the scanner for something useful, you can run the web version here: https://hanclinto.github.io/CollectorVision/
No install -- scan your cards with your phone or desktop (downloads the weights in WASM -- runs 100% local -- the only web request it makes is to look up card names and prices online -- no image data ever leaves your machine), export the list as CSV, take your cards to your friendly local game store, and expect to receive 50-75% of TCG-low for your cards. This app currently only displays TCG Market, so probably about 50% of this price is what you could realistically expect.
> Hard to sell to individuals like me, but i would think a card marketplace would find it invaluable?
Yes -- and part of this might be that this would have been much more amazing several years ago, but by now -- most marketplaces (I used to do work for some of the big ones) have their own recognition tools. If they aren't actively looking to replace their current software, many companies would rather stick with what's currently working "good enough" than expend effort to migrate to something with only incremental benefit that is difficult to quantify. It's possible that would happen, but it's a tricky sales call to make.
I might just be imagining things, but I'm also picturing what one of those sales calls might look like, and it feels like I've opened the kimono a bit. The cat's out of the bag. There's no mystery or allure behind it anymore, and I feel like that puts me on the back foot somehow -- almost like I've played my strongest cards (hah!) first and have nothing left. By being open-source from the beginning (and talking freely about my architecture and what makes my solution different), there's very little sales-pitch build-up. Maybe it's just a part of the problem of how I'm presenting it, but I think people (especially the big houses) are probably just-as (or more) inclined to silently learn from me and improve their own scanners than try to use / build-upon what I've provided.
It's funny -- that angle is almost more about raising expectations and forcing the big houses to improve their own tech and catch up to open-source, more than getting anyone to adopt my solution in particular.
Am I okay with that? Absolutely -- I made that decision when I open-sourced it. I feel like the tech has been stagnating for several years, and I want to increase the quality of scanners across the board. I want to be the rising tide that lifts all boats.
That's one of the strongest arguments in favor of open-sourcing it (it would be very difficult for a closed-source product to have that same effect), and I remain hopeful for that long-term.
https://hanclinto.github.io/CollectorVision/
It's still super rough (doesn't support foil-toggling yet, still some issues with double-sided cards, crashing on some iPhones), but overall the rough structure is there -- it can create lists and export as CSV.
If you have feedback or feature requests for your needs, please leave them on Github and I'll get to them as soon as I can. I'd love to hear more user feedback!
I am a 90s kid and I watch things like Stranger Things and feel nostalgia for a simpler time even though I wasn't even alive in the 80s.
Our brains do that to us and I find it positive to have a nice fantasy world to escape to but definitely not to be mixed up with the reality of things.
The AI grindslop today is infuriating but I mostly ignore it and do my own open source thing. I quit my job last year to work on open source full time because I felt like I had no choice, there was a project in my mind I'd go down with the ship with. If I wind up in the permanent underclass because it fails, 90s me would think not selling out was pretty l33t.
I think in general things in computing were better when the nerds were still running the show. One the MBAs and bean counters got involved it's all gone downhill. Feels like the golden age of computers and the internet are well behind us at this point.
If you like that one, you'd probably dig this. I feel like this is one of the best demos of all time from both a technical point of view plus storytelling. Dropped back in 2019. Warms my heart.
The Black Lotus - Eon: https://www.youtube.com/watch?v=iD9xk3SDSYc
The cross-pollination between the hackers / college coders / warez pirates / digital artists was real. A lot of big company CEOs got their start in those days.
It was mostly just about exploring and connection, and as the BBS scene faded to irc chats (efnet, freenode, etc), that whole mixed-scene kept growing for quite awhile.
Now everything is for sale.
That's the thing I miss the most about the scene, the cross-pollination. You'd distro a pack and learn something about a whole other scene, or help somebody mod their board and they'd become co-sysop of yours. That whole era is definitely why I wound up becoming a programmer.
A whole range of content can be posted that can make you liable that you want it or not... from product keys, to internal documents, ...
I'll just say this, I love the spirit but this is ballsy. It's just going to be used as another user-paste space.
Do you mind describing why?
Why not Ubuntu?
BUT - I'm capable to tinker with my car a bit, to service and repair my bike, to bake a bread - BUT I'm not visiting mechanic shops, bike service shops and bakeries in my city telling owners that they should work for free and give away results of their work.
If you demand remuneration for all your work, then it's only fair for you to also pay for every single piece of software you ever use. If OTOH you're willing to trade some of your time and effort for the time and effort someone else spent on the software you enjoy for free, then you might appreciate that a financial transaction is not required for value to be created in the world. What is required is fair collaboration.
A. Either it will remain obscure and not see any real use
B. (Less likely) It will get abused to hell before it is shutdown.
Claims of removing violating content “immediately” seem unrealistic under decent usage, unless that $600 can grow unbounded.
https://www.github.com/klinquist/notesync
https://github.com/agoodway/goodday
Generally speaking it just works.
https://thehabit.co/you-dont-have-to-monetize-your-joy/
I have already written a few tools for myself that I use in my homelab, and I plan to give them away. I've made stuff that, a few years ago, had I developed from the ground up, I would be far more interested in monetizing. But why bother now that I know that anyone with a coding agent can make a copy of it in an afternoon?
I want my hobby project to be my job, because I don’t want to work for someone else. I want creative control, freedom to explore and ship ideas, and financial stability.
The only way to get there, that I can see, is to charge for my work.
Can someone expand on this? I've given software away free and it didn't cost me anything.
It's a courtesy to the users, especially self-hosters.
To see a millennial generations person write about developing software that you want or need, and then let other people run that software.
I know these words aren't allowed on HN, but this idea was originally known as the "free software movement".
The idea is that individuals and institutions than need or want certain software, develop the software, and then share it, binary and source.
You add to this the concept of "copyleft", which requires that any change to the software, that is distributed, must also be shared with others, and you have the GPL license.
Businesses, schools, agencies, need email, browsers, accounting, instead of paying for these, what if the people who need them develop than, and share the results?
> it really does turn your passion from something that you actively seek out because you enjoy it, to something that you seek out because you want to meet a quota or turn a profit. You're always chasing the next quarter or the next thousand customers.
Those changes in motivation that came from monetizing the software are exactly what happens to "free software" that transitions to "open source". Developed for profit, not for use.
Again, it's really really encouraging to see a thinking person rediscover this concept.