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#game#games#pirates#great#https#worms#more#meier#sid#com

Discussion (28 Comments)Read Original on HackerNews

roselan29 minutes ago
Pirates! is a fantastic game. What I find fascinating is that some games like Diablo, Dunes II or Doom spawned a whole genera, while other fantastic games could not find a worthy successor. I'm thinking about Syndicate, Lemmings, Defender of the Crown or North & South (god the laughs!), and many others.
pan695 minutes ago
Syndicate on MS-DOS is the only game I know of to look good with 16 colors on VGA 640x480. The other one would be Gods by Bitmap Brothers also 16 colors but on 320x200 resolution. Great examples of limitations driving amazing outcomes.
contingencies19 minutes ago
Mike Diskett, the lead designer of Syndicate Wars, tried to do a Syndicate remake-ish thang called Satellite Reign recently; it came out on Steam as an early release but never quite made playability IMHO. Shame: the conceptual foundation seems disproportionately more urgently pertinent for mass-comprehension today.
CER10TY14 minutes ago
Satellite Reign was fun. Not sure if I'd call 2015 _recent_ though :)
un0t1f0s029 minutes ago
Agreed. Such great games!
no-name-hereabout 2 hours ago
I love that Meier's memoir is titled: "Sid Meier's Memoir!"

(Although remapradio's login system isn't working for me - it uses a magic link, which brings me to a logged-in https://remap.memberful.com/account page, but on remapradio.com I still show as logged out even on hard refresh - Chromium, no ad blocker.)

weinzierl6 minutes ago
At the risk of stating the obvious: It is funny because the game was awkwardly titled: "Sid Meier's Pirates!" and this phrase was all over the place.
trencedampabout 2 hours ago
What a great read. Thanks for posting this!

> Pirates essentially changed the studio's whole identity, something that was incredibly hard to do even in those days.

There are indeed very few examples I can recall of a game that completely changed a studio, but one that comes to mind is Worms. Team 17 mostly made top down shooters and fighting games, until they released a silly trajectory shooting game inspired by the ancient basic game, Gorilla. That was such a massive success they mostly only made Worms games after that

Gareth321about 2 hours ago
Worms were such great games. I just had a look at what Team 17 is up to now and [they're doing surprisingly well.](https://www.team17.com/) Some great games in their portfolio.

Epic also did really well changing with the times. From Jazz Jackrabbit to one of the largest developers in the world.

eruabout 1 hour ago
Also remember the guys who made Commander Keen.
krigeabout 2 hours ago
Nitpick: not Gorilla.bas; it was the actual OG, Artillery. Prototypes, which used sprites ripped from Lemmings, were even named "Lemartillery".

And the creative bankrupcy of T17 is a whole another topic. I would rather suggest that they lucked into Worms when Davidson approached them by happenstance, and would not survive otherwise.

somatabout 1 hour ago
Scorched Earth always comes to mind as an influential early artillery game, but it too was PC, so hard to say.

I actually remember it's stupid tagline better than the name, "The mother of all games" indeed. But that is what I was searching for to get the name.

krigeabout 1 hour ago
At least some reviews for Worms mentioned Scorched Earth (in superlatives too). It was big enough that systems that didn't have it, wish they had it.
whywhywhywhyabout 1 hour ago
Yeah Worms was coded on Amiga computers in a part of the world that was extremely Amiga heavy so it’s unlikely Gorillas.bas is the reference point.
Dilettante_about 1 hour ago
Unrelated to the article itself: The login-wall on some random website I've never even seen before feels mildly disrespectful of my time. Kind of similar in vibe to making you download an app to order in a restaurant.
touwer8 minutes ago
Very annoying. More and more sites work like that. Not visible at the start. It feels like being scammed a bit
chrz41 minutes ago
Yeah, and not obvious immediately. Got reading few pages in before hitting that. Seems like very good article but left disgusted
kolmogorovabout 2 hours ago
I spent so many hours playing pirates! on my c64. It was absolutely amazing .
stefsabout 2 hours ago
same here, on my amiga 500 and later on the PC. i was a kid and barely able to understand what was going on (but that didn't matter that much anyway), my english was absolutely inadequate for the text. i remember pestering my father about the vocabulary: "what does 'squashbuckler' mean? what's 'swashbuckler'? what's 'merchantman' and 'the flying dutchman'?" (the last was actually a misreading of "she's flying dutch colors" when you looked at a dutch ship). the worst was when i got too far north-west and had to sail back into settled territory against the wind, which took ages. something else that stuck in my mind was the soundtrack - iirc mostly händel and bach.

ps: years later i found the "mount & blade" series (which i too love), which is roughly the same but medieval and on land.

weinzierl12 minutes ago
Haha, same for me for the language.

I grew up in southern Germany, far from the sea, and all the nautical language is just gibberish to me, no matter if in English or German.

In the 90s, we had a pretty popular HipHop band from Hamburg (close to the sea, Germany's largest port) with a member called "Schiffmeister"[1]

I always assumed "Schiffmeister" was an official German nautical term, but it turned out the guy liked to play Pirates and just used the literal translation of "shipmaster" as his pseudonym.

[1] https://de.wikipedia.org/wiki/Fettes_Brot

palad1nabout 1 hour ago
Anybody remember the anti-piracy “feature” on this game?
mbork_pl16 minutes ago
Yes. Kind of ironic, no?
jjavabout 2 hours ago
Pirates was a great game, spent so much time on it (PC version) in 89-90
shooabout 2 hours ago
see also: in 2016, Soren Johnson interviewed Sid Meier about his career & the games he designed - there's over 6 hours of discussion with Sid split over 4 podcast episodes: https://www.idlethumbs.net/designernotes/episodes/sid-meier-...
cubefox19 minutes ago
> And yet, this entire era of video games feels like a hole that has been carved out of the collective memory of the medium. It is, in truth, a reflection of how niche the computer game market really was in those days; for every Amiga 500 sold, Nintendo sold 23 NESs and 45 Game Boys.

This finally explains why on YouTube, 95% of 2D retro game videos are about console games.

shevy-javaabout 2 hours ago
I used to play it quite a bit back when it came out. It was fun trying to build up a fleet without getting smashed by the colonial genocide empire (e. g. British and whoever else had ships). It was a bit too focused only on the pirate theme though; civilization was better. (Colonization had a similar problem as pirates had in that it was too focused on the revolution, so civilization really had the better idea going.)

I also used to play e. g. Die Hanse (german, trade-focused); would have been great if Pirates could have integrated more trade-related aspects while keeping the pirate focus too. Modern games seem to just be 3D clones with simplified gameplay, I don't quite understand how people can play these. They seem to have been dumbed down immensely just for the money grab alone.

card_zeroabout 2 hours ago
Oh, the Hanseatic League game. I played that once. It involved an awful lot of sailing your trading cog up and down the Baltic, apparently in real time. I like games very slow, but this was too much even for my taste. If I had stuck with it I think there would have eventually been fighting to defend a city and perhaps a city-builder aspect?
hopw_roewur_neabout 1 hour ago
Hanse: Die Expedition (1994) - https://www.mobygames.com/game/9273/hanse-die-expedition/

There's also the Patrician series (Patrician 1, 1992, Patrician III 2002) I think you may be referring to: https://www.mobygames.com/game/15367/patrician-iii/

Patrician III starts out as a manual trading game, sailing your trading cogs up and down the Baltic, but then to expand you build industries, and supply goods so the population can expand and create and consume more of your goods, automate trading routes, you can become mayor of your home town, defend it against sieges, and it to a large extent turns into a city builder.

You can also send ships to explore and find trade routes to the Mediterranean, and IIRC you can occasionally accidentally discover America.

Very cool game.