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Discussion (41 Comments)Read Original on HackerNews
M5 Ultra CPU:
https://browser.geekbench.com/search?k=parkdale_cpu&q=mac17%...
M5 Ultra GPU:
https://browser.geekbench.com/search?k=grand_gpu&q=mac17%2C1...
Base M6 CPU:
https://browser.geekbench.com/search?k=parkdale_cpu&q=mac18%...
Base M6 GPU:
https://browser.geekbench.com/search?k=grand_gpu&q=mac18%2C5
The Base M6 CPU single core is averaging a bit over 4000 on Geekbench 7.
For comparison, the AMD Ryzen 9 9950X3D2 averages 3161 on the same test.
https://browser.geekbench.com/processors/amd-ryzen-9-9950x3d...
https://browser.geekbench.com/v7/cpu/singlecore
here are the leaderboards for anyone else who was curious
The software identifies the hardware, performs the benchmarks, and sends the heading and results to the Geekbench DB. Somebody who had the machine at hand must have run it.
The M7 generation has updated the tensor instructions in the GPU cores and they want to ship that ASAP.
This is a story that folks like to tell, but it's not really how things work - at least since they stopped letting Steve Jobs lock all his engineers in the conference venue.
Leaks are a sackable offence at every tech firm, deep packet inspection firewalls are used all over the place, information leaks like this still happen pretty much every single product cycle.
So this is different and faster than such a result in the old scoring would have implied.
In the current times performance/price seems to be increasingly important.
(Not to mention several other factors that once did not even exist, or were irrelevant.)
This is actually the M6 Pro and not the M6. It has 18 CPU cores to the M6's 12. The scores line up as well.
Reports have said all along that Apple is skipping M6 Pro/Max to focus on M7 generation.
I can't remember the last time an Apple chip got leaked like this.
Apple has not mentioned M6 Pro anywhere.
Leaked prior to launch - Leaked Benchmarks Confirm M2 Chip is Up to 20% Faster Than M1 https://www.macrumors.com/2022/06/15/m2-geekbench-benchmark/
Leaked prior to announcement - 'M2 Max' Geekbench Scores Leak Online, Revealing Rumored Specs and Performance https://www.macrumors.com/2022/11/30/m2-max-chip-geekbench-r...
Leaked prior to launch - M3 Max Chip Around as Fast as M2 Ultra in Early Benchmark Results https://www.macrumors.com/2023/11/01/m3-max-chip-benchmark-r...
Leaked prior to announcement - Mac M4 Chip Performance Unveiled in First Benchmarks https://www.macrumors.com/2024/10/07/m4-mac-chip-benchmarks/
Leaked prior to launch - M5 Chip Achieves Impressive Feat in 14-Inch MacBook Pro Speed Test https://www.macrumors.com/2025/10/17/m5-chip-macbook-pro-gee...
Leaked prior to launch - Apple's M5 Max Chip Achieves a New Record in First Benchmark Result
https://www.macrumors.com/2026/03/05/m5-max-geekbench-benchm...
Then add this one to the list.
Out of curiosity, I also ported the game to arm Linux with fex + upstreamed the wine patches in about a third the time and there's no FPS issues
If you want help, I've done some similar work, you could pop it up on a github repo or something. What is the game?
In my experience as game developer and porting C++ code tells such difference usually mean there are something really wrong with syncronization primitives. So 99.99% of the time code does nothing just waiting for something to unlock.
Anyway, probably you are trying to run a 32-bit executable with Rosetta, that won't be fast, because Rosetta was never meant to run 32-bit things and has got a lot of pitfalls.
I recommend you try giving your AI an open ended task like, "it's at 4 fps even though it's a 22 year old game and the raw hardware performance is many orders of magnitude higher. Maybe due to running under Wine and Rosetta. Please figure out the simplest way you can unlock usable performance (30-60 FPS) short of decompiling, reverse engineering, and reimplementing the full game yourself natively. Maybe there is something else you can figure out for the performance unlock. The hardware is definitely there, so there has to be a way. The game is running so make sure you don't break it. Keep the same game behavior."
Regardless of which AI you're using, it will be able to figure something out in a few hours. 2004 pc's were 500-800 mhz, 128 MB RAM, and if they had a GPU at all it was 16-32 MB, 0.2-1 GLOP.
Your AI should be able to figure out a way to get it running in realtime.