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#meta#glasses#quest#more#still#don#display#oculus#facebook#better

Discussion (241 Comments)Read Original on HackerNews
I think the software kept getting better except for the latest UI redesign intended to mimic Apple which is indeed terrible. I hate the heavy use of double clicking on the controllers. The older UI was better (though even before this they constantly redesigned it every 6 months or so)
But they've only improved things over time. The quest 1 shipped without passthrough or hand tracking. By the end of it's support it had both. The quest 2 and 3 also continue to receive new features like higher frame rates, keyboard view etc.
As much as I'm a proponent of VR, I won't play by Meta's rules.
I had the Oculus Rift dev kit before they sold to Facebook. It was so amazing at the time
The post you are replying to doesn't claim they did...?
They did change the branding in late 2021/early 2022.
Prior to that the product was called the Oculus Quest, after that it was the Meta Quest.
And Meta did start heavily enshittifying the product alongside the rebrand.
This has not been my experience at all and there are very few headsets I have not owned.
Everything else I can't really disagree with.
Everything from “freedom sticks” to get women to breath in smoke and ash like the foolish men, to going from “government IDs are just conspiracy theory” to “you have to show your papers to see information and communicate with other humans on the only method that is still widely possible; it’s all just been slowly salami sliced and microdosed into our societies. Worse yet, still a large chunk of society seem utterly oblivious as long as they can consume their particular customized and personalized opiate of the masses.
If you haven't seen it, it's probably because your account is old and they have scraped enough contact lists to believe your name is real.
Plus they already have all that data... Your ID is not private information. It's an identifier that they don't need or want.
ID checks just came to the Quest because they forced facebook accounts which already had ID checks on it. They should never have made facebook accounts mandatory for playing games.
Not for allowing you to use your own hardware, what utter nonsense.
It was their choice to forcibly link their hardware to their online account system despite it working fine without it. But it’s absolutely not true that the government requires age verification for using VR goggles.
The key problem is it's Meta. People don't even trust other people near them to use Meta hardware, and the way they dealt with Oculus users was just grimy. From basically any other company this would be a very welcome device. Zuckerberg needs to fix the company first, because there's no such thing as a killer product good enough to overcome this hurdle.
HN constantly under-estimate how much the mass forgives a company as long as they release a cool product (barring a few holdouts that really don't matter to 3B DAU company)
Nope.
anyone know whats going on with muse. twitter has gone crazy with fake things ppl've supposedly achieved like getting airline to refund 4k, negotiating 45k furniture to 5k, booking flights for 20 dollars. These are the same ppl that were hyping openclaw, not sure what happened to that. and how muse topping charts. Its all befuddling to me.
First he needs to fix himself
The closest thing so far is a Bigscreen Beyond 2 w/ a laptop if it wasn't for the fact that you need a base station for the damn thing.
I know my request is a fantasy right now, but I put this our there in case someone that could make it less of a fantasy reads this.
Hopefully it's not so bad.
Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.
I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.
Ouch, that's a tough sell. Maybe useful for AR type stuff, but I wouldn't want to go from a Quest/Index/Frame/etc to that for VR.
What problem does it solve? I see a bunch of potential uses but I don’t see any problems looking to be solved.
Will I like gaming better if I control the games with my hands instead of a controller?
Will I like working in my glasses better than my laptop screen? Or even a dual laptop screen like a ZenBook Duo? Or a cheap second portable display? Do these glasses fit better in a backpack than a laptop and a second portable screen? They can’t collapse flat.
Are these glasses more portable and convenient than a smartphone? What are the benefits to watching an NBA game on this compared to a phone or my TV screen at home?
I can’t believe Meta is blowing their money on this stuff still.
The geometric waveguide technology used in the Display glasses is quite complicated and costly, the birdbath optic that Xreal uses is stupid, so to speak, and various holographic solutions used by Even Realities and likes is not so spectacular in light loss(IIUC the fancy term is "quantum efficiency"), as well as multi color feasibility(needs 3 layers with separate image sources).
Prior to now we didn't know if Meta will be doing a Display 2 or Quest 4, or if they plan to do something else. This is that something else.
I agree that these seem like a stopgap short of the thing everyone wants - Vision Pro specs (ahaha) in a pair of regular glasses.
Personally, as a glasses-wearer, I'm not quite convinced it's the right target though - even my 20 gram glasses are uncomfortable to wear all day and I take them off whenever they're not needed. I'd rather have a ski-goggle device (similarly light, but with the weight more evenly distributed, and still with optical see-through) with fewer performance compromises. Of course that wouldn't let the manufacturer dominate "the next form of personal computing" or whatever.
https://us.shop.xreal.com/products/xreal-xbx-a01
So: no problems solved.
https://www.youtube.com/watch?t=1618&v=qp2IbgJ5Z-8
I know you probably know that, but this is a new low, even for Meta.
And another random youtube influencer who tried it https://www.youtube.com/watch?v=8J8oIs1GA0o
$1300 price
I guess the approach here is to shrink down the VR glasses and make them look more like normal glasses from a distance. But I still don't think I'd wear one of these walking around the mall or airport. Reduction in FOV is also a big negative. I'm not really sure where one would use this device over a Quest or the Ray Ban Display. It occupies this awkward middle point where it's not a transparent glass display, but it's also makes a lot of compromises compared to the rest of the VR line.
I'm in VR a lot, mostly in bigscreen VR, and have had the Quest, Quest 2, and Quest 3. I don't see any reason to upgrade from the latter at all.
Agreed. When I tried the Apple Vision Pro, I was a little disappointed at the PPD (which is like, 34 to Quest's 25 or so), didn't expect to still be so sensitive to it.
The Ray-Ban Metas had no ecosystem. No SDK, no app store, just apps made by Meta. They finally announced an SDK in 2026 but why would I support a device that was so anti-developer for years?
I can see value on a plane. But I’d rather use my MacBook then look like a crazy person pretending to work.
It is as close as Ive gotten to the cyberpunk dream so far.
* Display Type: Micro-OLED
* Resolution: 2412 × 2288 pixels per eye
* Angular Resolution: 37 PPD
* Field of View: 70° × 66°
* Chipset: Snapdragon Reality Elite
* Memory & Storage: 12GB RAM with 128GB internal storage (expandable up to 1TB via microSD on the puck)
* Tracking & Sensors: 6DoF positional tracking, depth sensing, autofocus, 4-camera eye tracking, face tracking, and hand tracking
* Passthrough: Color RGB passthrough cameras at 26 PPD
* Price: $ 1300,- USD plus your data
Similar PPD to an AVP at, what I as a former owner of one (alongside a Quest 2 and 3, a Magic Leap, Xreal and Viture) would call is a far more appealing implementation for actual productive work.
Really wish Apple had gone down this route, have the puck incorporate an A series chip rather than shoving a M series one into the headset itself and heck, I could see such a design being doable for them back when they first launched the AVP if they hadn't forced that utterly ridiculous eye display and stupendously heavy metal body.
There is, unless I am mistaken, nothing here that isn't established technology as found in the AVP, all the fancy display and lens experiments from Starburst, over Holocake to Mirror Lake seem to remain in the lab, this seems to be "just" pancake lenses plus Micro-OLED once more.
Not sure where this lands functionality wise. I feel like it's most direct competition would be as a cheaper Apple Vision. You would need to pair it off with a Windows system for heavier productivity work most likely. Even though their OS is "android", it doesn't have the Google ecosystem behind it, let alone matured on that front. Media consumption on the go seems to be the other use case.
So, compare them to either XREALs plugged into a laptop/phone, or Apple Vision Pro I guess.
* Display: also micro-OLED
* Resolution: 2560 x 2560 per eye
* Angular resolution: 32 PPD
* Field of view: 116°D, 108°H x 96°V
* Chipset: none lol plugs into your computer
* Tracking and sensors: needs base stations
* Weight: 107 g
* Passthrough: no
* Price: $959 (+$200 for eye tracking)
* needs base stations, a PC, and has a cable, and looks kinda like dorky swim goggles (but still pretty futuristic and cool)
meanwhile the Steam Frame:
* Display: LCD
* Resolution: 2160 x 2160 per eye
* Angular resolution: 20
* Field of view: 110 degrees
* Chipset: Snapdragon 8 gen 3
* Memory and storage: 16GB of ram with 256GB UFS plus microSD
* Tracking and sensors: inside out camera based tracking
* Weight: 185 g core headset, 440 g including strap, rear battery, facial interface, and audio
* Passthrough: idk
* Price: $1059 for 256GB, $1299 for 1TB
Closing the lid and working in one of these would be great, but there's always a caveat that blocks this.
Said the guy who has not checked this thing for head-turn-to-pixels-changed latency. That is the one metric that nobody has approached the AVP on -- the one that keeps me (and many others) from being nauseous.
Steam Frame is the one you want.
Some future date we will get there, but this isn't it.
https://www.reddit.com/r/ThreadsApp/comments/1wnkje9/my_inst...
Now someone just needs to learn how to hack into these glasses remotely…and then we will have the Ghost in the Shell moment.
This might be the killer app if latency is low enough.
This may come as a surprise, but most phones can capture audio these days. Has your state made them illegal yet?
I believe that launched as an Apple exclusive. I wonder if that means the millions of Oculus Quest headsets that have been gathering dust for years will finally have some immersive content worth watching.
SteamFrame it is! As far as I can tell the SteamFrame lets you install a different OS.
I have Xreal airs. And, while, I like them, they’re rather useless because 1080p just isn’t enough.
1) Blackout. Let me use them as a way to get complete pitch black when i want it 2) Amazing resolution. None of the existing products are good enough to replace my physical screens, but i'd love to. 3) Comfortable. Nothing has been comfortable enough to wear long term. Sure maybe an hour or two, but 8-10 hrs a day for work? Not even close.
Hope they get there someday.
When someone gets this right I do think we're all gonna ditch the 2d screens and phones.
It doesn't even matter if it's Meta that instigates this, if money is smelled there will be more consumer friendly alternatives popping up overnight (e.g. see how quickly the industry copied the iPhone).
I’m still buying this for myself. I enjoy the private movie theater experience and turning every video game session into a decent cardio workout; I’ve lost 60 lbs with VR to date.
I have found VR an easy way to get moving in a fun/low friction way at the end of the day, instead of heading somewhere else. Depending on what you are doing, it isn't going to cover everything, but moving something is better than nothing.
Personally, I found Synth Riders a good way to queue up 60min continous activity that I enjoy.
For me the biggest calorie burners are boxing games. Beat Saber and others like Synth Riders are great too. Then there are fitness focus apps like Body Combat and even one for rowing machines.
Hopefully, Meta can convince HR firms that this is a fitness device that is eligible for FSA like benefits.
So yeah, be careful of the play area. :)
Obligatory subreddit: https://www.reddit.com/r/VRtoER/
I understand this is quite good, but I also have something like 20/12.5 eyesight. To me, using these things feels like looking through a coarse screen door.
E: For reference, I can comfortably count pixels on a 24.5" 1080p screen from a normal seated position.
I've been buying HMDs since the first Oculus, and I promptly sell them to somebody else. 37 PPD is a little more than halfway to "perfect" for someone with 20/20 eyesight
Doing more with a narrower field of view is easy, it is even cheaper. Doing more with the same or better field of view means you need more pixels and more computing power to drive them, so more expensive, heavier hardware that gets hotter and with less battery life.
People at Meta consitered 37 PPD to be a good compromise, and I kind of agree.
What in the world are you using as your benchmark to call 37 “dogshit”?
If they could give me this today and worked somewhat like they promise, even though for $500 or so I can get glasses that do what I need them to do today, for more fidelity I would gladly pay 1k+ they are asking.
I am not sure what will happen till Spring or Summer next year.
This is XR for the rest of us and a worthy competitor to the Xreal.
Meta Ray Ban Audio
Meta Ray Ban Display
Meta VR Glasses
Meta Quest 3
https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
Bonus: No Facebook BS.
Nope.
Some of the decisions they made around ux are so insane I feel like ripping it off and throwing it across the room. I bet there are some properly talented people at meta, but someone senior is committed to making it suck. Wouldn't be surprised if it's zuck himself. So even though I'm passionate about it, I have no VR in my life because I can't afford another one
I'm amazed though at the amount of effort and corporate money that keeps being thrown at VR trying to make it a thing.
It feels like, to the public, it's like some tired The Beverly Hillbillies re-run that keeps popping up from time to time.
I have a teenager and a 9 year old and I've never heard this from anyone.
I think nintendo for that generation is nintendo switch. Or roblox.
Will it? Even if you offer people AR glasses and smartphones at the same price, I'd expect most people to pick the phone. Nobody wants to tap their glasses on a Square reader to buy coffee, or ask their specs to take a picture.
The VR/AR modality struggles when OEMs rely on unique native experiences as a selling point. There's no "killer app" for VR a even decade after the original Oculus DTK. Palmer Luckey sold Oculus to go work on building cruise missiles, to give you an idea of how awful VR's prospects are.
Nobody used their cell phone to take pictures, that's what a camera is for! And music came from a Walkman. But then the iPhone came out, and the rest is history. A pair of glasses that takes pictures could very well be the future. We won't know until after it's happened though.
I too once abandoned a bowl of cereal for a steak dinner, but that says nothing about the quality of the cereal.
I agree it's a novelty, it's never going to be the mainstream thing that replaces all existing interfaces and transforms the very concept of reality like some people want it to be. But it is fun within its niche.
I think what's holding it back is price more than anything. I'm still hanging on to my Quest because it just isn't worth the money for me to upgrade, even though half the apps no longer even work (fuck you very much DeoVR.)
On the audio end of this, you can even throw in some properly righteous speakers in both rooms. All combined, this is still cheaper than or equal to the vision pro price for an objectively better movie experience. The projector image will always be bigger than your TV and speakers that expensive will rattle the walls with bass and shatter your eardrums. It doesn't matter how good earbuds get, there's no replacement for displacement (of air). Don't you like feeling the power?
I’m not saying AVP is cheap, I’m saying visually it’s better.
> more comfortable
Nothing could be more comfortable than lying flat on bed with head propped up just a bit, and screen floating at 45 degrees in front of me, which I can easily reposition and resize to perfectly hit my FOV.
> more social
Heh, I’m not looking to socialize while enjoying a movie at home
The only way a physical setup would win is righteous speakers. I suppose I could connect physical speakers, but that breaks the awesome immersion of enjoying a movie in perfect (to the rest of my family) silence.
But really all I can say is that the visual experience and physical comfort (when lying down) of a movie on AVP is unparalleled, and this is not at all why I bought it, and it’s probably something one really has to experience to understand.
Every time a major tech company comes out with a new headset, I check one thing: Does it have a light field display? (In this case, no it doesn't.) In 5-10 years, headsets are going to be much better. Your eyes will be able to focus on objects like they do in real space and you won't have to deal with the hassle of an external battery.
A huge impediment to VR uptake is having to go through the process of strapping a brick to one's face.
This isn't quite the "just putting on a pair of glasses" experience, but it's much closer to that than the former.