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#game#sound#https#bit#cpu#video#com#remember#never#audio

Discussion (12 Comments)Read Original on HackerNews

socializer•about 1 hour ago
Doing stuff like this in the 8-bit era was never particularly hard. The difficulty was doing this and then anything else, because you basically need the entire CPU just for audio synthesis. For games, there was a very real trade-off between calculating video, game state, and sound, and sound often took the back seat.

It's also why everything looked and sounded better on 8-bit computers that had hardware support for graphic sprites or sound generation, even if they had a less powerful CPU. And it's the untold story behind why 16-bit graphics looked so much better: it wasn't about the CPU as much as it was about having a dedicated video card / chipset with its own memory, a sound card that handled polyphonic sound and MIDI synthesis, etc.

ValdikSS•19 minutes ago
This reminded me of a recent very detailed video on polyphony implementation on 8052

https://news.ycombinator.com/item?id=49895486

There's also a phone with YM2149

regularfry•about 1 hour ago
There was a music editor I remember getting on a late Your Sinclair edition cover tape which displayed proper music staves and gave you 4-note chord output. Blew my mind a bit at the time.
urbandw311er•about 2 hours ago
I have a memory of a Spectrum game playing some sort of synthesised speech through the speaker that seemed incredibly ahead of its time. I believe the game was called iBall. And the sample said something like “Fight iBall!” Have I misremembered that? Was this a fever dream?
jesuslop•44 minutes ago
I remember "Rocman", how hearing a human voice coming from a 1-bit beeper sounded like sorcery: https://youtu.be/iuT0hxjLCzc?t=95
McDyver•about 1 hour ago
I remember the "Codemasters Jet Bike Simulator". I always found it impressive

(And there was a "Get ready!" which I didn't remember)

https://www.youtube.com/watch?v=hRW9vW3_M3o&t=8

flohofwoe•about 2 hours ago
Another Speccy game with digitized speech is Chase HQ:

https://youtu.be/yjrbcLm78I8?si=GMIqDdL31hq4ik72&t=87

Although tbf apparently that's done via the AY sound chip of the 128k, which is a lot easier than through the on/off beeper of the 48k since the AY can do digitized audio via CPU-driven volume modulation.

UncleSlacky•about 2 hours ago
There was also "Meteor Storm":

https://spectrumgamesuk.com/index.php?game=Meteor-Storm

I think it said "Meteor Alert!" or something similar, though the quality was terrible.

_usefulcat•about 2 hours ago
You might be right! I had a copy of 'Slightly Magic' which had some speech synthesis. Great game. Never completed it though
2a0c40•about 1 hour ago
And who could possibly forget Chronos' title music, by Tim Follin?

https://www.youtube.com/watch?v=u-D24A_N4d4

musha68k•about 1 hour ago
Due to all the constraints the ZX Spectrum is a fantastic system for recreational programming; too bad I missed the latest Spectrum Next batch last year.
stackedinserter•about 2 hours ago
ZX's audio and video systems are two things that I never missed.