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Discussion (56 Comments)Read Original on HackerNews
I built a few games in WASM and was shocked to see many of the bevy variants larger than the Unity versions.
There’s definitely a market for rust game engines but it seems that no one’s hit the sweet spot yet.
Bevy gives you a very nice ECS to model your app but compilation can be slower than hand crafted code, while not using it gives you tonnes more code and the complexities that come with it, just to compile faster?
I also don’t think that other solutions are “tonnes more code.” Any code will explode in size if poorly written. The same is true for bevy.
That's a single data structure. People say binaries start at 50 MB for a hello world program and 700 MB for the debug binaries.
https://old.reddit.com/r/bevy/comments/16wcixk/cant_figure_o...
As far as file sizes go, I'd be really interested in how a Rust compiler that didn't monomorphize so much would perform. Right now you have to modify the source code to write polymorphic generic functions, but it doesn't strictly have to be that way (at least as far as I can see).
I wouldn't use Bevy for a web only game either, especially while it's still single threaded on WASM.
- could someone kindly share some resources on c++ game development
- here is what i have
- https://gamedev.net/tutorials/
- https://shader-learning.com/
- https://learnopengl.com/
- https://shaderacademy.com/
- https://www.gabrielgambetta.com/client-server-game-architect...
- https://github.com/0xFA11/MultiplayerNetworkingResources
- just a headsup, i am looking for 3D game development without unreal, unity , godot or any of those engines
Then your unfamiliar readers can first hop to bevy.org to see what it's all about.
This is huge, thanks. Unfortunately many Bevy resources became stale (the Bevy cookbook was even abandoned, there was little interest in keeping it up to date and so there were many sections for, say, Bevy 0.12)
Quite the dedication to a free resource!
Already seems like a great resource to me but it's still WIP.
I now default to the examples, but a book would greatly help.
That is true for all game platforms, experience takes care of it, don't give up.
About compilation time concerns, it doesn't seem to be a problem with Bevy, there's a fast compile mode with very reasonable performance.
However, I didn't see any scripting, there are scripting options for rust, it would be good to have bindings for some rust-like scripting.
Actually I just checked the "official" list and they only list the closure syntax which seems pretty minor:
https://doc.rust-lang.org/reference/influences.html
can someone link to some of those paid resources?