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Typically, spherical harmonics are introduced as a complex function over spherical coordinates, which makes them much easier to derive, but imo hides their beauty.
The real-valued, cartesian form of regular spherical harmonics is also called "solid harmonics" or "harmonic polynomials", in case you want to dig deeper.
An alternative would be to construct a new function (or matrix) that is not only periodic in azimuth, but also in elevation (i.e., extend elevation to a full circle -pi to +pi). Then, one can simply compute two independent Fourie r transforms: along azimuth and along elevation. [1] The same idea works on matrices using the Discrete Fourier transform (DFT/FFT). However, you then have to accept things like that your data points are all equal at the poles.
[1] https://en.wikipedia.org/wiki/Double_Fourier_sphere_method
This math is also used in Ambisonic surround sound though newer techniques use planewave expansion.
For games, the full-sphere encoding of Ambisonic B-format can be decoded for arbitrary speaker locations and the soundfield rotated around any axis. I'm not sure if its ever been used for a game though.
https://en.wikipedia.org/wiki/Ambisonics#Higher-order_ambiso...
https://en.wikipedia.org/wiki/Atomic_orbital#Orbitals_table
...and the same patterns appear on the unit disk with the Zernike polynomials, used to describe optical aberrations and more.
https://en.wikipedia.org/wiki/Zernike_polynomials
Or it can give game audio to one end?
It made me wonder - why do the electron orbitals take those shapes in say a hydrogen atom? Is there a constraint on the electron and proton together that make it fit only to spherical harmonic functions?
In other words you can express any reasonable function on the unit sphere as a series of spherical harmonic terms. That makes them ideal for working with differential equations (eg schrodinger's equation for the hydrogen atom, or, emission from an arbitrary light source).
I guess at a certain point the number of terms becomes so large that it makes sense to just use a cube map?
What’s interesting is if the environment is not spherically symmetric (consider an electron in a molecule) the solutions to the wave equation (the electronic wave functions) are no longer spherical harmonics, even though we like to approximate them with combinations of spherical harmonic basis functions centered on each nucleus. It’s kind of like standing waves on a circular drum head (hydrogen atom) vs standing waves on an irregular shaped drum head
Of course the nucleus also has a wave nature and in reality this interacts with the electrons, but in chemistry and materials we mostly ignore this and approximate the nucleus like a static point charge from the elctrons perspective because the electrons are so much lighter and faster
Like, if you know the third order harmonics that's only 16 values you have to pass around