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#project#video#why#screenshots#youtube#weird#projects#folks#readme#screenshot

Discussion (36 Comments)Read Original on HackerNews

realjameabout 3 hours ago
Way cool project, but why are folks so allergic to putting screenshots of their work in the readme? There's a graph of how the internals work instead of a screenshot of the desktop running.
acmiyaguchiabout 3 hours ago
The youtube video covering it has an interesting run through of the desktop environment in the final section https://www.youtube.com/watch?v=eGS9su_inBY&t=2418s. But I agree a screenshot or two wouldn't hurt.
xatttabout 2 hours ago
Tinfoil Hat Take: Avoiding screenshots on the project page drives eyeballs to YouTube, which the provides ad revenue, which then feeds back into the project.
ssl-3about 2 hours ago
Or it might just be a sign of the times. Many folks seem to prefer video as a way to convey and use information.
alpenbaziabout 3 hours ago
+1

I support this. Make Screenshots of your work and put it in the README.md

ieie3366about 3 hours ago
This is written entirely by claude right? I can tell just by the comments in the source code.

Weird how HN upvotes projects like these but seemed to hate the Bun Rust swap done with Claude.

smith7018about 2 hours ago
This is one person's hobby project that presumably less than 100 people will actually install. Of course no one cares that it was made with AI and won't be maintained.
rspeeleabout 2 hours ago
New ground-up projects get a softer reaction than 100% rewrites to tools that people are already depending on.
oliver66677about 2 hours ago
We had WiiMac a month ago: https://news.ycombinator.com/item?id=47691730 Are we seeing a resurgence of interest in porting stuff to old consoles? AI is helping with these hobbies I guess.
queenkjuulabout 2 hours ago
We definitely are. Somebody is trying to build a PS2 exporter for Unity. Someone else ported Portal to the N64 before Nintendo slapped em with a C&D. There's been a lot of work on Dreamcast development, too
darksim905about 2 hours ago
The video that skipped to the actual content was neat, but the author saying "they don't know what they're doing" is very evident by the time you get to the end of the video watching them fumble to find architecture-specific MIPS binaries. Good grief.
vardumpabout 3 hours ago
WinCE was so weird. Didn't it have pretty insane limits, like maximum 32 processes?
BuildTheRobotsabout 2 hours ago
WinCE had a load of weird issues (and looked consistently awful), but moving onto PDAs and even phones running it from a world of Psion and Palm was like stepping forward a century. This might be rose tinted recollections - and helps that it coincided with with the consumerisation of WiFi and Bluetooth - but fond memories. I still can't believe how Microsoft had a surprisingly capable mobile OS years before Android or Apple and yet managed to fail so badly.
my123about 2 hours ago
Windows CE late in its lifetime (CE 6.0) had that go away with per-process address spaces.
com2kidabout 2 hours ago
CE 6 doesn't get enough love. It was an amazing OS that had a tiny runtime and a tiny on device foot print (it could get under 16MB iirc).

Too bad the tooling around it was so bad. I should do a writeup of why, it is an interesting case study in how poor extendability of tooling can hurt an entire company.

etaioinshrdluabout 1 hour ago
I wonder if Windows NT could work? I think it had a MIPS port?
EvanAndersonabout 1 hour ago
It did, but the N64's maximum 8MB of RAM would be a heck of a lift for even NT 3.51.
dmitrygrabout 1 hour ago
yes, but it was rather choosy with the rest of the hardware
als0about 2 hours ago
Projects like this is why I come to Hacker News. Well done.