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#rust#code#language#llms#same#don#claude#spec#llm#more

Discussion (123 Comments)Read Original on HackerNews

chadd•about 9 hours ago
We're working on a large Rust codebase, heavily assisted development with Claude and Codex, and one critical workflow is after you have written a spec, have the other LLM critique it thoroughly.

This back and forth will take quite a while, but the resulting implementation plan will be 10x better than the original.

You can automate this by giving Codex a goal, and a skill to call Claude to review the implementation spec until they both agree it's done.

Then, for critical code, have them both implement the spec in a worktree, then BOTH critique each other's implementation.

More often than not, Claude will say to take 2 or 3 pieces from it's design over to Codex, but ship the Codex implementation.

Aurornis•about 8 hours ago
I take this idea even further: After the LLMs have critiqued each other, I introduce a third critique and review it myself as a human. This third party review is most effective at highlighting problems that the LLMs miss, in my experience.

Jokes aside, I agree about having LLMs iterate. Bouncing between GPT and Opus is good in my experience, but even having the same LLM review its own output in a new session started fresh without context will surface a lot of problems.

This process takes a lot of tokens and a lot of time, which is find because I’m reviewing and editing everything myself during that time.

knivets•about 7 hours ago
This is astrology for devs.
embedding-shape•about 4 hours ago
Unless you can somehow provide some arguments against it, I feel like you're the one who is trying to cargo-cult stuff here.

Say what you will with proper reasoning or arguments if you feel compelled, tired reddit-commentary like that helps no one.

johnnyanmac•about 1 hour ago
> Unless you can somehow provide some arguments against it,

We're year 4 into this discussion and camps have only gotten more bifrucated. There's no 1-1 discussion to have about this as of now, at least not before the crash.

Your only hope in such discourse is not trying to convince the other party how wrong they are, but appealing to an as of yet undecided party. Be it with reason, or simply pointing out how absurd some comments sound to the average person.

giancarlostoro•about 7 hours ago
This is precisely how I used to use Beads before I made GuardRails (I wanted something slightly simpler, but similar with more 'guard rails'). I braindump everything I want to build, I ask Claude to do market level research. I then ask Claude to ask clarifying questions, when I ask Claude to be critical of its conclusions and provide the top options and to justify it. I also question Claude and say its okay to disagree with me, be critical, I just want to understand.

By the end you have piecemeal "tickets" for your coding agent, if you have multiple developers you can sync them all up into github, and someone could take some locally, or you can just have Claude work on all of them with subagents. The key feature there is because its all piecemeal the context stays per task.

Then I run a /loop 15m If you're currently working ignore this. Start on the next task in gur if you have not. If you finished all work and cannot pass one gate, work on the next available task.

(Note: gur is my shorthand for GuardRails)

I also added a concept called "gates" so a task cannot complete without an attached gate, gates are arbitrary, they can be reused but when assigned to a task those specific assignments are unique per task. A task is basically anything you want it to be: unit test, try building it, or even seek human confirmation. At least when I was using Beads it did not have "gates" but I'm not sure if it has added anything like it since I stopped using Beads.

Claude will ignore the loop if it's currently working, and when its "out of work" it will review all available tasks.

If anyone's curious its MIT Licensed and on GitHub:

https://github.com/Giancarlos/guardrails

motoboi•about 8 hours ago
I strongly believe you don’t need to call another model for that. The same model can do result fine. Just not as part of the same context.

I mean that if you ask codex on gpt 5.5 to submit to a plan reviewer subagent that uses gpt5.5, this is enough to have a very good reviewing and reassessment of the plan.

My hypothesis is that it’s even better than opus.

The reason why submitting the product of one LLM to another to review is that you need a fresh trajectory. The previous context might have “guided” the planer into some bias. Removing the context is enough to break free from that trajectory and start fresh.

ai_fry_ur_brain•about 8 hours ago
I hate how seriously people take the output of an LLMs or how reliable they think it is.

Have Claude produce that spec 10 times, use the same prompt and same context. Identical requests, but you'll get 10 unique answers that wil contradict each other with each response seeming extermely confident.

Its scary how confident you people are in these outputs.

CrazyStat•about 8 hours ago
If you ask 10 different humans to produce the spec with the same information (prompt and context) they will also produce 10 unique answers that will contradict each other and (depending on who you asked) may be just as confident.

There are real decisions to be made when going from a vague prompt to a spec. It's not surprising that an LLM would produce different specs for the same work on different runs. If the prompt already contained answers to all the decision points that come up when writing the spec then the prompt would already be the spec itself.

dxxvi•about 2 hours ago
> It's not surprising that an LLM would produce different specs for the same work on different runs This is what I don't understand: AI is a computer program with its own data. If we give the same input to that computer program every time, why does it produce different outputs every time? Or does the input include LLM data + our prompt + some random data that computer program picks from its Internet search?
b40d-48b2-979e•about 8 hours ago
LLMs aren't people. They don't reason. They're token generators, a black box. Your analogy falls on its face with any scrutiny.
olafmol•about 8 hours ago
An LLM should not "generate specs", a human should. The LLM can work from the specs. It can never infer meaning from a vague prompt. If so, it will start guessing. Every human that ever did functional specification or information analysis at some point knows this. Or has learned the hard way, something with assumptions and asses ;)
johnnyanmac•about 1 hour ago
The issue is Lllms don't learn, despite the name. A human re-implementing a spec would strive to iterate towards what they feel is a better spec. They can take in their own input and self-correct. The work of implementing the spec gives insight into pain points and strengths, even if they never actually test the spec (they 100% should, but this is to emphasize that struggle for humans is in itself iteration, even before external feedback comes in).

An LLM is isn't deterministic but also isn't iterative without an existing human. You give it the same spec 10 times and it produces 10 results that aren't far off itself but vastly different when you go into the weeds. And not different in a way of improvement. |

claytongulick•about 3 hours ago
> If you ask 10 different humans to produce the spec with the same information (prompt and context) they will also produce 10 unique answers

But they didn't ask humans, they asked a machine. We expect our machines to behave in predictable ways.

> If the prompt already contained answers to all the decision points that come up when writing the spec then the prompt would already be the spec itself.

This is one of the best arguments against using LLMs I've seen.

It reduces to the classic argument- at the point where you've described a problem and solution in sufficient detail to be confident in the results, you've invented a programming language.

skydhash•about 8 hours ago
So what’s most important is knowing those parameters and the ranges of values, not having the final result. A human, after producing a specs, can the provide the mental model of how he created the specs. Where the inflection points are and what the range of valid results.

What has always mattered is how you decide the specs, not the specs in themselves.

Robdel12•about 8 hours ago
Imagine making this your entire identity
AnimalMuppet•about 8 hours ago
The return of pair programming.
slopinthebag•about 3 hours ago
It's incredible how much developers will do to avoid having to look at or think about code.
torben-friis•about 10 hours ago
>Testing is the first layer of defense. My system now includes 1,300+ tests — from unit tests to minimal integration tests (e.g., proposer + acceptor only), all the way to multi-replica full integration tests with injected failures. See the project status.

I know LOC is a silly metric, but ~1300 tests for 130k lines averages out to a test per 100 lines - isn't this awfully low for a highly complex piece of code, even discounting the fact that it's vibecoded? 100 LOC can carry a lot of logic for a single test, even for just happy paths.

embedding-shape•about 9 hours ago
Considering the domain being distributed systems, and aiming to implement "a Rust-based multi-Paxos consensus engine that not only implements all the features of Azure’s Replicated State Library (RSL)", I don't think we even have to look so deep into it, it's severely lacking tests.

If you're building a distributed system and you don't have more tests and testing code than actual code, by an order of magnitude most likely, then you're missing test coverage.

kawogi•about 10 hours ago
IIUC only 50k LoC are non-test code, which improves the metric. Whether that's enough tests still depends on the code. If most are getters and setters, the coverage might be ok.
risyachka•about 10 hours ago
I may have missed it but are those tests written by person or generated? Otherwise how do you know they even test anything (like actually test, not appear to test)
jdw64•about 10 hours ago
I'm also shifting to an vibe coding workflow, but I have a genuine question: whenever I use AI for Rust, it makes an insane amount of lifetime errors. I have no idea how people are churning out so many lines of code so quickly.

Honestly, despite all the hype around Rust in the community, the fact that AI can't handle lifetimes reliably makes me reluctant to use it. The AI constantly defaults to spamming .clone() or wrapping things in Rc, completely butchering idiomatic Rust and making the output a pain to work with.

On the other hand, it writes higher-level languages better than I do. For those succeeding with it, how exactly are you configuring or prompting the AI to actually write good, idiomatic Rust

embedding-shape•about 10 hours ago
> I'm also shifting to an vibe coding workflow, but I have a genuine question: whenever I use AI for Rust, it makes an insane amount of lifetime errors. I have no idea how people are churning out so many lines of code so quickly.

What harness and model you've been using? For the last few months, essentially since I did the whole "One Human + One Agent = One Browser From Scratch" experiment, I've almost exclusively been doing cross-platform native desktop development with Rust, currently with my own homegrown toolkit basically written from scratch, all with LLMs, mostly with codex.

But I can't remember a single time the agent got stuck on lifetime errors, that's probably the least common issue in regards with agents + Rust I come across. Much bigger issue is the ever-expanding design and LLMs being unable to build proper abstractions that are actually used practically and reduces the amount of code instead of just adding to the hairball.

The issue I'm trying to overcome now is that each change takes longer and longer to make, unless you're really hardcore about pulling back the design/architecture when the LLM goes overboard. I've only succeeded in having ~10 minute edits in +100K LOC codebases in two of the projects I've done so far, probably because I spent most of the time actually defining and thinking of the design myself instead of outsourcing it to the LLM. But this is the biggest issue I'm hitting over and over with agents right now.

tomtom1337•about 9 hours ago
Have you split your 100k loc codebases into smaller crates? If you take a look at eg gitoxide's repo, they've split it in many smaller crates. I think that might help with keeping the scope for the ai small and maybe help with keeping contracts tight and well-defined.
embedding-shape•about 8 hours ago
Yes, that absolutely helps (and yes, doing that :) ), I'm going even further and basically hard-enforcing a LOC limit per file too, which helps a lot as well.

The complexities LLMs end up putting themselves in is more about the bigger architecture/design of the program, rather than concrete lines, where things end up so tangled that every change requires 10s of changes across the repository, you know, typical "avoid the hairball" stuff you come across in larger applications...

hydra-f•about 10 hours ago
A lefthook:

format: glob: ".rs" run: cargo fmt -- --check

lint: glob: ".rs" run: cargo clippy -- -D warnings

tests: run: cargo test

audit: run: cargo audit

+ hooks that shove the lefthook automatically in the ai's face

---

rustfmt.toml:

edition = "2021" newline_style = "Unix" use_small_heuristics = "Max" max_width = 100

ramon156•about 9 hours ago
use "stage_fixed" to automatically persist the formatting :)
hydra-f•about 9 hours ago
Thank you!
vermilingua•about 10 hours ago
The irony of the machines having no mechanical sympathy is just too good
dijit•about 10 hours ago
The feedback loop is the interesting part, if you use standard software engineering practices (modularise, test/document your interfaces, etc) then I find things like Claude Code do an exceptional job: since they can actually run cargo check/test themselves and can validate the tests too.
faitswulff•about 10 hours ago
What kinds of programs are you writing and with what models? I'm curious if the lifetimes your programs require are trickier than most.
jdw64•about 10 hours ago
I'm actually vibe coding a game engine right now using a Hexagonal Architecture, and I ran into this exact same issue when trying to synchronize the feedback loop between the viewport and the editor. To be fair, I probably messed up the domain boundaries myself in the first place, but honestly, the AI-generated code wasn't very effective at solving it either
insanitybit•about 9 hours ago
I'm surprised to hear this. I have not had any issues here at all. The AI might clone things but I don't really care/ mind, I can ask it to refactor to make things zero-copy after, which is how I've often written Rust myself. I've never seen it overly wrap things in Rc.

I've not done any particular/ special prompting.

rurban•about 8 hours ago
I see the complete opposite. The lower level the language, the less babysit the agent. Pure asm is the best, only with very advanced SIMD flags it has problems. C is excellent.

But python or typescript are full of errors all the time. I rather fallback to perl than python. Perl has been excellent all along.

mountainriver•about 9 hours ago
I’ve been writing almost exclusively Rust with LLMs and rarely ever hit this. I guess maybe the kind of work you are doing?
joshka•about 7 hours ago
> Honestly, despite all the hype around Rust in the community, the fact that AI can't handle lifetimes reliably makes me reluctant to use it. The AI constantly defaults to spamming .clone() or wrapping things in Rc, completely butchering idiomatic Rust and making the output a pain to work with.

This hasn't been true since around gpt-4.5 on the OpenAI side of things. The 5.x models have been pretty much solid on Rust for a while now.

nvader•about 9 hours ago
I wrote and maintain this library of skills and workflows called Rust Bucket[0]

It sets up your repo to ensure agents use a workflow which breaks your user requests down into separate beads, works on them serially, runs a judge agent after every bead is complete to apply code quality rules, and also strict static checks of your code. It's really helpful in extracting long, high-quality turns from the agent. It's what we used to build Offload[1].

0: https://github.com/imbue-ai/rust-bucket : A rusty bucket to carry your slop ;)

1: https://github.com/imbue-ai/offload

arpinum•about 9 hours ago
rust-bucket is 404, did you make it private?
nvader•about 9 hours ago
Thanks for the flag--I guess I must have never made it public.

Fixed.

mbbutler•about 8 hours ago
Yeah, LLMs suck at named lifetimes. The number of times I have seen Claude reach for indices and clones instead of just using proper named lifetimes is too many to count at this point. Not great for high-performance code!
boitiga•about 9 hours ago
Honestly Rust is an UGLY language. For whatever powers it possesses in memory safety, its cryptic symbology is reminiscent of assembly.

This is a problem when language designers are mathematicians and don’t understand typographical nuance and visual weights.

embedding-shape•about 9 hours ago
If I was forced to write it myself, then I'd agree, I'd use Clojure all day before Rust, because it's such a chore to write, edit and read.

The whole "with AI" kind of reduces my hate for Rust though, and increases the appreciation for how strict the language is, especially when the agents themselves does the whole "do change > see error/warning > adjust code > re-check > repeat" loop themselves, which seems to work better the more strict the language is, as far as I can tell.

The "helpful" error messages from Rust can be a bit deceiving though, as the agents first instinct seems to be to always try what the error message recommends, but sometimes the error is just a symptom of a deeper issue, not the actual root issue.

pelasaco•about 9 hours ago
If I was forced to write it myself, i would love to keep writing ruby. What a wonderful language. I dont write ruby anymore, mostly using golang and python.. but ruby still a joy.
boitiga•about 9 hours ago
It’s funny I got downvoted immediately as expected.

I mean God help us should a crustacean try to understand the merits of my claim.

“Oh he’s saying something negative about rust…” Downvote!

I think with AI the language should still be readable. Humans need to be able to understand what’s going on!

_verandaguy•about 5 hours ago
Why would the language being typographically ugly matter? Python's pretty, but it hides a lot of functional nuance behind that. Rust is terse, but it's also expressive in its terseness.

If you want to give it a fair shot, it does take some time to get used to, coming from something like Python or Ruby. I won't deny that. I've found that using LSP-assissted semantic syntax highlighting helps, for me, on the typographic front.

I don't think typographic design is a key consideration in most languages' designs, though, and I don't think it should be. The main thing I look for is consistent, relatively predictable rules around the syntax, as far as that layer of language choice goes.

stymaar•about 7 hours ago
I really don't get the complain about Rust's syntax, it's almost identical to TypeScript's and nobody complains about TypeScript Synthax being ugly …

(Yes, I know the 'a lifetimes are a bit weird, and that's not something that exist in typescript, but that's also not something you use everyday in Rust either.

peter-m80•about 8 hours ago
To me it looks clean and concise
boitiga•about 8 hours ago
I’m curious why? Also I’m curious how long you have programmed in Rust?
altmanaltman•about 9 hours ago
I think it's due to the lack of quality instructions on what is good Rust code; AI often literally doesn't know what idiomatic Rust is. It can be good to have a reference where you write the basic rules that you want it to follow (ideal to assume it has no idea why spamming clone is bad and you're speaking to someone who has just watched one of those youtube videos with a dude in black t-shirt speaking very slowly and going over basic programming concepts as if they're breaking you out of the matrix).
onlyrealcuzzo•about 9 hours ago
> whenever I use AI for Rust, it makes an insane amount of lifetime errors.

What model are you using, and what frameworks are you using?

This is not a hard problem for LLMs to solve.

Rust is nearly the perfect language for LLMs.

It's exceptionally expressive, and it forbids entirely the most common globally complex bugs that LLMs simply do not (and won't for some time) have the context window size to properly reason about.

Dynamically typed languages are a disaster for LLMs because they allow global complexity WRT to implicit type contracts (that they do not and cannot be relied on to withhold).

If you're going to add types, as someone pointed out earlier, why are you even telling an LLM to write Python anyways?

Rust is barely harder to read than Python with types. It's highly expressive.

You have the `&mut` which seems alien, verbose (safe) concurrency, and lifetimes - which - if you're vibe coding... you don't really need to understand that thoroughly.

You want an LLM to write code in a language where "if it complies, it works" - because... let me tell you, if you vibe code in a language where errors are caught at runtime instead of compile time... It will definitely NOT work.

mike_hearn•about 9 hours ago
It's not nearly the perfect language for LLMs and Rust is dramatically harder to read and reason about than Python with types. Other options work better for nearly all apps. I found Kotlin works well:

- Garbage collected so no reasoning tokens or dev cycles are wasted on manual memory management. You say if you're vibe coding you can ignore lifetimes, but in response to a post that says AI can't do a good job and constantly uses escape hatches that lose the benefits of Rust (and can easily make it worse, copying data all over the place is terrible for performance).

- Very fast iteration speed due to JIT, a fast compiler and ability to use precompiled libraries. Rust is slow to compile.

- High level code that reads nearly like English.

- Semantically compatible with Java and Java libs, so lots of code in the training set.

- Unit tests are in separate files from sources. Rust intermixes them, bloating the context window with tests that may not be relevant to the current task.

rirze•about 9 hours ago
Then your domain problem you’re trying to solve doesn’t benefit from Rust.

Sounds like your work doesn’t need Rust and that’s ok.

But don’t generalize.

onlyrealcuzzo•about 9 hours ago
Write a 250k LOC compiler in Python and then get back to me how well LLMs write in Python...

Sure if you want to vibe code a TODO app where it's literally just copying and pasting one it's already seen 10,000 times before, it can do it in Python.

arkadiytehgraet•about 5 hours ago
This is likely a fully LLM-generated reply.
mohsen1•about 9 hours ago
Lots and lots of guardrails to not allow slop.

In tsz I have hard gates that disallow doing work in the wrong crate etc.

https://github.com/mohsen1/tsz

embedding-shape•about 9 hours ago
> have hard gates that disallow doing work in the wrong crate

Maybe I'm using agents wrong, but I'm not sure how you'd end up in that situation in the first place? When I start codex, codex literally only has access to the directory I'm launching it, with no way to navigate, read or edit stuff elsewhere on my disk, as it's wrapped in isolation with copied files into it, with no sync between the host.

Hearing that others seemingly let agents have access to their full computer, I feel like I'm vastly out of date about how development happens nowadays, especially when malware and virus lurks around all the package registries.

mohsen1•about 9 hours ago
tsz is an experiment in giving coding agents full control. On my day job I am a lot more careful. But I've moved on from manually approving every change and instead review the final diff. I noticed manually approving was counterproductive.
ramon156•about 9 hours ago
Clone is not "butchering idiomatic Rust", we gotta stop this nonsense
jdw64•about 9 hours ago
Sorry, should clarify. .clone() itself isn't inherently unidiomatic when used .

My issue is specifically with how the AI uses it. In AI code, .clone() is almost always used as a brute-force escape hatch

izietto•about 9 hours ago
Just like for me as an amateur Rust enjoyer then
andai•about 9 hours ago
So .clone() significantly reduces the mental overhead of using rust with a small performance impact? I'm intrigued :)

Maybe it's harder to reason about the lifetime semantics while also writing code, and works better as a second phase (the de-cloning).

icemanx•about 10 hours ago
How many of those tests have you actually read yourself if all of them are generated by AI (also when you're sleeping) ?

This is from 2025 - I would like to see an update now how that system turned out to be after the vibe hype

ramon156•about 9 hours ago
I feel like there's very little blogs that actually follow up on their experiment. It's just dopamine city.
pjmlp•about 1 hour ago
The moment a language is the output of a natural language compiler, the language itself is kind of irrelevant.

Change the skills, ask the agent to do exactly the same in something else.

I am slowly focusing on agent orchestration tools, which make the actual programming language as relevant as doing SOA with BPEL.

throw-the-towel•about 1 hour ago
The language may be irrelevant, but the hard guarantees it offers are not. Agents are still very stochastic, they need something deterministic constraining their output.
pjmlp•30 minutes ago
That is where formalisms come into play.

Also it is kind of interesting that there is so much enthusiasm to use Claude and Claw all over the place, yet lack of vision on how much the whole infrastructure will improve.

Even when it finally bursts and we get into another AI Winter, what was already achieved isn't going away.

jsLavaGoat•about 3 hours ago
I am having a different experience than a lot of other commenters here vibe coding with Rust. I am not a Rust programmer or evangelist. I have implemented a drop-in Bash replacement/clone in Rust that passes the upstream Bash test suite and a whole battery of its own. It is a tiny bit faster than Bash itself but consumes a bit more memory. But Codex and Claude both did a great job with it.

I also had it implement a wasm geodesic calculator in Rust and it's amazing and in my use case is better than geodesiclib using the same updated algorithm.

I'm a "C-nile" Rust folks love to hate and did my first hacking in C Deep Blue C on Atari 8-bits. But I'm very impressed with these products and with the ability to leverage some features of Rust with them. (e.g. audit every unsafe instance and define its invariants, etc.)

I also agree with the commenter who said these LLMs are today, at the present moment, good at Go. The only language I notice it seems to be really good above and beyond others at is javascript, I assume because there's so much of it.

misja111•about 8 hours ago
To me, the real question after reading this, is: Is your new implementation of Azure’s RSL now being used?

If it is, and it works well, then to me this is far more meaningful than the fact that AI wrote 130K lines of code.

staszewski•about 10 hours ago
It's almost guaranteed with agents you could do the same job with less than half of 100k lines. I don't know whats impressive in lines of code generated by agent.
ndr•about 10 hours ago
It just an anchor. If it were 50k would you say the same down to 25k? And if so how many more times would it apply?

The interesting thing is that it was manageable solo (in many ways it's _more_ manageable solo+AIs than with coworkers+(their)AIs), and in such a short amount of time.

kikimora•about 9 hours ago
Original RSL library is 36k LoC. And this is C++. Rust should be like 50% smaller, that is, 18k LoC. This library is so big that I bet the author has no idea if it works or not. 1300 test generated by AI say nothing about actual quality.

In the end it is just a lot of unmaintainable code quickly generated by AI.

ndr•about 7 hours ago
This is uncharitable, but makes a prediction. I imagine you'd bet the author won't be successfully using this, at MS/Uber or wherever they are, in a year time?

Rust makes no promise of being terser than C++, and RSL does less than this considering the optimization.

Also it's only 45/50k LOC so not so very from the 36k LOC.

zahlman•about 7 hours ago
Has Rust code generally been found shorter than C++ in practice? I don't see an obvious reason for it.
rimliu•about 9 hours ago
the interesting thing is how fast it becomes unmanagable.
ndr•about 9 hours ago
Also that, I suspect that's correlated to how practical is to have multiple people (with their agents) iterating on it.
ashirviskas•about 10 hours ago
> It's almost guaranteed with agents you could do the same job with less than half of 100k lines.

That's great, non-test code is only ~47k lines of code.

sreekanth850•about 10 hours ago
For a startup with limited funding, building a product is no more a bottleneck. every one doesn't have the same access to funding!
sltr•about 8 hours ago
Contrarian view: Why English will never be a programming language. https://www.slater.dev/2026/05/why-english-will-never-be-a-p...
dxxvi•about 3 hours ago
The thing that impresses me most is that the author knows everything (from the high level architecture to the small details) of "multi-Paxos consensus engine" (I have no idea what it is, but it must be very complicated) and can write everything out for AI to read (or did he/she use an app to convert speech to text)?
danbruc•about 9 hours ago
Paxos is certainly non-trivial in the sense that tiny changes can break it, but in terms of functionality it is not that big. 50 KLOC just seems like a lot of code to me.
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wren6991•about 4 hours ago
I've found Rust's safety guarantees to be less useful for slop-generated code because LLMs can always fight their way through the borrow checker by spamming enough Arc<Mutex<Arc<Mutex<...>>>> and clone() everywhere. Rust only gives you safety properties, not liveness. Interior mutability is a fantastic tool for turning safety failures into liveness failures. Remember kids: deadlock is a safe outcome.

It works for humans because when we get a borrow-check failure, we take a step back and think about the global shape of our code and ownership. LLMs path straight to the goal. Problem: code doesn't compile. Solution: more clone()

bio-s•about 7 hours ago
I have Tarpaulin code coverage check and everytime that it drops below the treshold Claude gives up quickly and just lowers the threshold. I don't know how to overcome it. CLAUDE.md neither AGENTS.md help but the LLM always finds its way.
nilirl•about 10 hours ago
Is the idea of the runtime contracts similar to the idea of runtime validation? Or are they different in some way?
pramodbiligiri•about 10 hours ago
It is described in the "Code Contracts" section of the article: "Code contracts specify preconditions, postconditions, and invariants for critical functions. These contracts are converted into runtime asserts during testing but can be disabled in production builds for performance". The .NET framework article that he links to: https://learn.microsoft.com/en-us/dotnet/framework/debug-tra...
andai•about 9 hours ago
Is this basically what Dijkstra was saying? I've been thinking how his approach was considered impractical, but may eventually become necessary for security/stability reasons the way things are going. (Seems like new zeroday on HN front page every day now.)
nilirl•about 10 hours ago
Ah, I missed the reference. Thanks a lot!
kikimora•about 9 hours ago
This is great example of AI slop and a big problem with AI coding.

Original RSL library has 36 KLoC across C++ source and headers files. Rust supposed to be more expressive and concise. Yet, AI generated 130k LoCs. I guess nobody understands how this code works and nobody can tell if it actually works.

jmpeax•about 8 hours ago
All unit tests can pass if you don't assert anything. Just have to make sure to read through all 130k lines of code to check.
10g1k•about 9 hours ago
Lessons. There's no such thing as learnings.
criddell•about 9 hours ago
Learnings is irritating to me. The way kids use the word aesthetic is irritating too. I wonder if I might be that old man shaking his fist at the clouds, but I have gotten over begs the question, and literally, so maybe not yet...
zahlman•about 7 hours ago
I understand the instinct, but that's a bit too prescriptive for me.

https://en.wiktionary.org/wiki/learnings

tskj•about 9 hours ago
A lesson would be a specific learning activity happening at a specific place and time, administered by a person more knowledgeable than you; like a teacher or mentor "giving a lesson".

If you're fine with the generalized form "learned a lesson", then surely "learnings" is fine too. There's no point in trying to police a completely normal and sensible use of language.

esafak•about 8 hours ago
So when you cause an incident because you did not pay attention and "learn your lesson" who's the mentor?
tskj•about 5 hours ago
The universe.

Anyway, I accept this usage of the word "lesson", so I also accept "learnings". My point was one of hypocrisy, not policing people in how they can use the word "lesson".

chemex•about 9 hours ago
How are you keeping the requirement, design, and tasks docs in sync as the code evolves? I'm curious if anyone's landed on a good workflow for this.
valcron1000•about 7 hours ago
Where can we read the code?
faangguyindia•about 10 hours ago
Rust code generation consumes lot of token

Go is much better target, i've observed rails/ruby code is also much easier for AI to spit out.

And Haskell flies with AI

jgilias•about 10 hours ago
Yes, but it comes with much better “built-in” guardrails to rein in the autocomplete. Especially if compared to something runtime-surprise-prone-if-lovable like Ruby.
faangguyindia•about 8 hours ago
This is why I suggested Go.

Rust doesn't add anything over Go for LLM coding.

bharxhav•about 9 hours ago
Rust is about abstractions more than code. You can ask AI to "Optimize/Test/Clarify" but at the end of the day you should be willing to blindly agree to it's output or spend more time reviewing someone else's code.