Back to News
Advertisement
Advertisement

⚡ Community Insights

Discussion Sentiment

100% Positive

Analyzed from 352 words in the discussion.

Trending Topics

#romero#quake#justice#playing#abrash#commander#keen#working#fight#start

Discussion (3 Comments)Read Original on HackerNews

mdlxxv•about 1 hour ago
Does anyone else remember the very original concept of Quake, as explained in the "Previews!" option in the main menu of the first Commander Keen?

  As our follow-up to the Commander Keen trilogy, Id Software is working on "The Fight for Justice": A completely new approach to fantasy gaming. You start not as a weakling with no food--You start as Quake, the strongest, most dangerous person on the continent. You start off with a Hammer of Thunderbolts, a Ring of Regeneration, and a trans-dimensional artifact. Here, the fun begins. You work for Justice, a secret organization devoted to vanquishing evil from the land! This is role-playing excitement!

  And you don't chunk around the screen. "The Fight for Justice" contains fully animated scrolling backgrounds. All the people you meet have their own lives, personalities, and objectives. A 256-color VGA version will be available (smooth scrolling 256-color screens--fancy that)!

  And the depth of play will be intense. No more "whack whack here's some gold." There will be interesting puzzles and decisions won't be "yes/no" but complex correlations of people and events.

  "The Fight for Justice" will be the finest PC game yet.
denotes•about 1 hour ago
Can you describe where in the main menu this text lived? I can’t find a screenshot and want to jog my memory.

Commander Keen, Space Quest, Duke Nuke encapsulate my earliest memories of using a computer.

rasz•31 minutes ago
>All the team did a brilliant job, fulfilling tasks just right.

Pretty revisionist statement.

> the following men left id Software: John Romero

Wasnt it pretty well documented Romero was fired from ID for playing Doom and playing producer for another company instead of working on ID project?

>Mike Abrash

Was a mercenary hired to perform low level assembler wizardry. Went back to Microsoft when ID moved from bare metal DOS to Win32/OpenGL.

>EVERY ONE of us went on to an incredible career in game development

Daikatana failed to make us Romero's bitches https://thevideogamedatabase.fandom.com/wiki/John_Romero%27s...

> still making games, Mike Abrash as well

Abrash makes games?

>I think losing their offices affected Abrash, Taylor, Green, and Romero

Afaik Carmack's forcing everyone into single room was a direct result of frustration over people playing multiplayer Doom instead of working on the next game. People were swimming in money and not to eager to do Doom amount of work again so soon. Romero was busy building a house and collecting cars at this point. https://romero.smugmug.com/Cars/Cars-Houses-Things/i-pJ27nvm...

Someone else asked "Did you ever play later Quake games like quake 4 or enemy territory?"

>Nope. Too bitter.

Yep.