Back to News
Advertisement
Advertisement

⚡ Community Insights

Discussion Sentiment

75% Positive

Analyzed from 246 words in the discussion.

Trending Topics

#rotor#https#number#lift#rotors#building#sim#given#thrust#phd

Discussion (11 Comments)Read Original on HackerNews

ivanjermakov•38 minutes ago
I studied this subject when I was building FPV sim from scratch. I noticed that yaw action is often misunderstood, falsely believing that it's caused by a change in angular momentum (think reaction wheels).

There is a good SE answer about deriving net torques given each props' thrust force in less PhD language than this article: https://drones.stackexchange.com/a/416/11402

If anyone is interested in tackling UAV simulation, make sure to check out this prop/motor performance database, helped me a lot building a virtual drone with realistic properties (mainly motor thrust & torque): https://database.tytorobotics.com/tests

fragmede•24 minutes ago
Why does four seem optimal? Why not three or five? or eight?
kurthr•12 minutes ago
Not the OP, but due to neighboring rotor interactions an even number (or a single helicopter like lift rotor and a tail rotor ignoring airfoil lift possibilities) rotor makes design easier and improves performance significantly. Think of the rotors like gears meshed together and realize that an even number spins easily, while an odd number is locked.

Of course there are 6, 8, and larger numbers of rotors used in actual drones. The advantage of more rotors is that redundancy to failure can be built in, and that rotor tip speed for a given lift can be somewhat reduced at the cost of efficiency.

too_root•about 1 hour ago
This feels very https://ciechanow.ski/

Which I think is a good thing :)

cwiz•about 1 hour ago
If you're into simulators then you may try applying forces directly rather than integrating ODE. If sim's has tiny numerical instabilities or integrator schedule is wrong the whole thing gonna fall spectacularly. The interest is with running large-scale simulations where along with ODE you need to handle collisions and deformations. The best one currently is MuJoCo.
huqedato•about 2 hours ago
I would have liked to understand this, but the math behind it is overkill. One may need a PhD in aerospace to digest it.