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Discussion (13 Comments)Read Original on HackerNews
So saying you get the "safety of Go" is a bit of a stretch.
"Everything is stack-allocated by default; heap is opt-in through the standard library."
So it supports both stack and heap, and I guess static allocation too.
Wish something like this existed instead i am stuck with flutter and react native on Mobile.
When will a time come when i can use some functional languages like Haskell or a plain boring language like Go for making apps with OTA ability for mobiles.
As vibe coding takes over, app store approval will become slowerer and OTA is really great when you need to make quick changes!
You can OTA each day and do base app release to store once each week.
i think this maybe the space where very little work is being done.
https://hyperview.org/
I was a little worried at the start because nobody would normally consider Go for games, but I did a bunch of tests and found it's just no big deal.
(I'm focused on game play and not interested in pushing hardware to its limits.)
I started about a year ago asking the AI very beginner questions about Go and 3d math. I think it did steer me down some wrong path sometimes and of course I did some dumb things myself too. I'm not using Agents, just asking questions about features, then writing the code myself by hand.
I really like the power of the tools and the constraints of the language in Go. It's been fun so far.
[1] https://github.com/gen2brain/raylib-go
It's interesting you would mention Odin because I spend a fair amount of time playing with it as well. It was easy to get started and fun. Fast, easy to iterate. The reason I moved away was not the language itself, but I felt it was too much Ginger Bills baby. Oh, and managing memory is no fun. I want to make game play, not think about allocations :)