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Discussion (22 Comments)Read Original on HackerNews
The head of frogdesign (Hartmut Esslinger) ended up running into Spielberg on a plane and showed it to him. the one in the movie is a mockup.
Source: https://www.therpf.com/forums/threads/jurassic-park-tablet-d...
Discussion: https://news.ycombinator.com/item?id=46752261
> Everything in the set was real. We couldn't fake any of it, because audiences are so sophisticated now in their knowledge of computers. > ... > - Cory Faucher (Special Effects Coordinator)
This sentiment seems to run throughout the movie, and I believe it's why it's held up so well in terms of visuals, I don't think it would have aged nearly as well as it has if more CGI (or other ways of "faking" things) had been been used.
As for the question (in <references[9]>):
> Some code associated with Nedryland is visible on screen. It looks like actual source code[9] with Classic Mac OS API functions calls.
That looks like old Pascal, and since the window has MPW (Macintosh Programmers Workshop) in the title, that's probably it?
The source code shown is example code included with the Macintosh Programmers Workshop, Apple's original IDE for the Mac. Originally sold as a separate product, eventually it was provided on the Developer CDs and then as a free online download as serious developers had moved to CodeWarrior. https://en.wikipedia.org/wiki/Macintosh_Programmer's_Worksho...
One of the windows shows the example for how to make a HyperCard XCMD and the other one looks like an MPW script for using Apple's Projector source control.
edit: Found the files in question in a copy of MPW 3.1. Line endings have been converted from CR to LF and the character set from MacOS Roman to UTF-8 to display easily in modern browsers
MPW 3.1:Examples:HyperXExamples:Reduce.p https://kalleboo.com/linked/Reduce.p.txt
MPW 3.1:Examples:Examples:CheckOutActive https://kalleboo.com/linked/CheckOutActive.txt
MPW 3.1:Examples:Examples:DerezPict https://kalleboo.com/linked/DerezPict.txt
A single mp3 would be more than the entire memory, let that sink in :)
Also, Nedry got absolutely shafted by Hammond in the book. Nedry describing the difficultly in building a complex system with minimal requirements had me sympathizing, lol.
The base price was $750K for 32 CPUs. If Google is correct and memory serves, the one at NCSA cost around $10-15M and had 512 CPU.
I can't remember where I saw it but for the movie IIRC they just had the casing with the blinky lights.
> Ray Arnold's workstation is a SGI R4000 Indigo.
IIRC the R4000s looked identical so it could have still been an R3000. But if SGI was supplying them in September 1992 (when filming was happening), it could have been an R4000.
So you would be surprised but also, it meant there were a lot of grey beards keeping the whole thing running.
3DFX and Nvidia ultimately put them out of business.