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#language#standard#rust#code#systems#lot#different#don#actually#gcc

Discussion (52 Comments)Read Original on HackerNews

kloop•about 18 hours ago
Give how default gcc and clang are, along with the recommendation to update the standard instead of gcc and clang, it sounds like the standard is noncompliant with standard C++

Standard in the sense of commonly used or supplied

dataflow•about 11 hours ago
The blog post basically said exactly this:

> IMO the blame here doesn't lie on gcc or clang; it lies on the standard. that is, the standard is wrong and should be updated to make this implementation-defined.

ksec•about 17 hours ago
Yes. And Hasn't this always been the case? Before GCC and Clang took over everything there were plenty of C / C++ compilers from Intel, Visual C++ etc.
pizlonator•about 17 hours ago
Yes

The only truth is shipping code

Specs are secondary

pmkary•about 17 hours ago
I laughed so hard at this....
Fudgel•about 15 hours ago
dataflow•about 11 hours ago
> gcc and clang can't change their behavior because that would be a breaking ABI change

It's an API change. Breaking source code is generally an even bigger deal than breaking binary compatibility.

Joker_vD•about 6 hours ago
Eh, both are about the same? With the source-level API changes, you can patch the source code or, you know, just keep using the already existing binaries, or keep using the old compilers. But if you break ABI, you can't keep using those already existing binaries, you need to start upgrading in bulk. Using the new compilers. That also probably have some source-level API changes. Oh dear.
ch_123•about 18 hours ago
Hot take: I feel like a lot of the original value of language standards was to unite multiple proprietary implementations of compilers/runtimes/etc. from different vendors, each of which had incentives to add non standard features to attract customers and keep them locked in. This has been significantly diminished in the last decade or two now that most languages have high quality open source implementations - now you can simply port your compiler of choice to the platform you need.
ameliaquining•about 17 hours ago
I half-agree with this. People occasionally argue that, e.g., Rust won't be suitable for production use until it has two fully independent mature implementations, and I consider this a silly requirement that doesn't serve any real purpose. On the other hand, once multiple separate implementations are already in widespread use, there's immense value in working out a least common denominator of language features and standard library APIs that work everywhere, so that library authors can write portable code that users of any implementation can depend on.

Of course, it's always possible that the standardization body doesn't in practice do a very good job, as seems to maybe be the case with the C++ committee. Also, I'm only talking here about technical considerations, not governance ones.

jamesfinlayson•about 14 hours ago
> On the other hand, once multiple separate implementations are already in widespread use, there's immense value in working out a least common denominator of language features and standard library APIs that work everywhere

Yeah this was what I thought. I remember Valve Software wrote a paper about cross platform development and said it was useful compiling with Visual C++ and gcc to shake out any iffy syntax that worked in one but not the other. Of course with performance-critical code and code that needs to run on consoles as well there will always be platform-specific stuff, but if you can get 99% of the code working across multiple compilers that's pretty good.

jdw64•about 19 hours ago
But looking at this, it seems like something similar happened 12 years ago[1]. Why hasn't it been changed?

[1]https://cplusplus.github.io/CWG/issues/1555.html

gregdaniels421•about 19 hours ago
The working group said bring us a paper with the exact proposal, I haven't seen an update where someone did.
jdw64•about 19 hours ago
Is it because the impact of the change is too big? I mean, is that why it's hard to submit a proposal?
112233•about 9 hours ago
Last time I looked "submitting a proposal" to WG21 involved attending in person. Has something changed recently?
tester756•about 18 hours ago
I'd bet that nobody just cares enough, but idk
leecommamichael•about 19 hours ago
If you're starting a new project and can afford it, please for the love of the children, use a different systems language. In so many ways Odin, Rust, Zig, whatever are better. There will be growing pains with respect to collective knowledge and performance, but they are surmountable.

Context: I am a programmer and educator. I am so tired of informing people of these minutiae.

lallysingh•about 16 hours ago
I've tried it, and no. Honestly C++ gets so many complaints partially because so many people use it. It deserves a lot of it.

I just finished my work on a 2.5 yr rust project that was very low-level. The problems I had with it were that the language and library designs will always be behind the current state of the art in performance. Hardware and systems APIs change quickly, and they can shift the optimal design decisions easily for different workloads. E.g. chiplets on your CPUs can change where you want to put your io_urings, their workers, and any relevant sq_poll threads. Your NIC's DMA/TLS facilities can change your memory pool policies - do you want zero-copy APIs, or is the copy required anyways because of all the CPU-local work you have to do? Do you preallocate and feed giant buffers to register with the io_uring, or do you need to share your memory pool with the rest of the application? Do you use a single mutex for the pool, a hierarchy between thread-local and global? Do you also use a chiplet-local allocator?

What's nice about C++ is that your fight isn't against the language and runtime. They don't care what your situation is. They'll work. You do have to assemble it, and other languages make some assemblies a lot easier to do.

Yes Rust and its libraries are getting better. But so's C++.

112233•about 9 hours ago
On embedded, your fight totally is against language and runtime. Since you cannot gave conformant freestanding C++ without exceptions, rtti and most of STL, "using c++" on embedded always turns into "using gcc" or "using clang" — their mutually compatible, but completely standards non-conformant extensions that make writing for embedded reasonable to even attempt. At that point, is the language still c++?

Meanwhile, both rust and zig will gladly compile your standalone function into standalone binary.

leecommamichael•about 16 hours ago
These are legitimate complaints, and I meant for "if you can afford it" to do a lot of lifting in my first comment.
tsimionescu•about 18 hours ago
Systems programming is very much about minutiae, to a great extent. And this particular detail will affect any systems language, one way or another. Every language has to decide if the calling convention is part of the function signature or not, and every systems language then has to decide whether it allows C functions with the same name as native functions or not. The C++ standard decided to allow this, which actual C++ compiler implementers decided to ignore for whatever reason, but that's just a bug, of which, again, you'll find many others if you actually do systems programming.

I'll also note that "Odin, Rust, Zig" is a weird enumeration - neither Zig nor Odin are anywhere near being a realistic option for a new complete system. Odin is so obscure it doesn't even have a Wikipedia page. Zig is still pre-1.0 and often makes breaking changes to core libraries.

Joker_vD•about 6 hours ago
> Every language has to decide if the calling convention is part of the function signature or not

Well, of course it is. If you get the calling convention wrong, then you can't actually reliably call the function. I've seen this in e.g. Win32 — pass the function with the wrong calling convention as your callback, and it will dutifully thrash your stack.

The only other option is "pretend that there is only single calling convention that everyone uses" which is apparently somewhat works on platforms that are not 32-bit x86, but only mostly.

> The C++ standard decided to allow this,

Decided to prohibit, actually.

> which actual C++ compiler implementers decided to ignore for whatever reason,

Because it's UB anyway so why bother detecting it, and it mostly works most of the time when people use it, so again, why bother prohibiting it? No promises on keeping things working in perpetuity, of course.

jstimpfle•about 17 hours ago
To be fair, Odin _had_ a Wikipedia page and it has been removed because of... people with whatever interests. But I'm still agreeing with your general point. I use C/C++ because it seems to be the least friction option to me overall, and I don't want to deal with language but simply focus on my actual compute problem. (Given that, I spend an unreasonable amount of time in silly fights about language).
tsimionescu•about 16 hours ago
I've read about some drama with Odin's Wikipedia page - but I don't think that contradicts my point. If your language community can't even defend a Wikipedia page, you're an obscure language that people can't be expected to choose that easily. That doesn't automatically mean it's a bad language, but it does make it weird to recommend it in the same breath as Rust. It's like saying "choose a language like APL or C or Java" - one of these is not like the others.
leecommamichael•about 17 hours ago
I'm talking about design flaws, not engineering details. I would appreciate if you would respond in spirit. I do think the list I gave is odd, and it is so because it's kind of a mashup of recent pop-culture things. I'm literally just appealing to people to attempt to use something designed with the benefit of 50 years of hindsight. Why am I being downvoted?
tsimionescu•about 16 hours ago
I've already pointed out that there is no design flaw here, just an engineering detail plus a non-technical detail (standard vs implementation). Any systems language needs a way to call C functions, and the question of whether a native function is allowed to have the same name as a C function or not is an engineering detail, not a design flaw.

Now, if we were to be talking about memory safety, that would be a very different discussion. But you only mentioned "minutia" as the problem with C and C++, so I don't even know what you were actually meaning to talk about.

Furthermore, in relation to those 50 years of hindsight - Rust and Zig actually go in very different directions on fixing C or C++'s flaws, so it seems that people actually learned very different lessons in those 50 years - and I believe neither agrees with the lessons learned by the other.

lallysingh•about 16 hours ago
You're getting downvoted because your argument is cosmetic, egotistical, and useless. Can you give an objective separation between design flaws and engineering details? One that has zero ambiguity: if I give 100 engineers your criteria and then ask them to categorize 100 different points against it, would give exactly the same results? And would that distinction actually correlate to a historical analysis of programming languages' effects on software project success metrics?

No, because the entire distinction falls apart pretty quickly into "shit I like to discuss and care about" and "shit I don't care about and don't want to talk about."

Systems programming lives and dies by the details you want to ignore. The economics of large software production are mildly affected by language design. But weaknesses there are easily overcome with engineering practices and additional tooling. Almost every complaint about C++ safety I've ever heard hasn't been a problem for me for decades, because I know what libraries, practices, and tools solve those problems. But I've yet to work with another language - and I've programmed in a shit-ton of languages - that gets out of the way as well as C++ when I want to systems-program. Even C. C is strictly lower level, but its lack of abstraction facilities gets in the way more than some of the modern numerical-type-safety stuff of C++ does.

edoceo•about 16 hours ago
Maybe cause that comment up thread reads like it was written by a zealot rather than presenting well reasoned arguments.
lokar•about 17 hours ago
Engineering details matter, a lot.
t0mpr1c3•about 18 hours ago
Lindy's Law says C will be around longer than any of that lot. Although I wouldn't bet against Rust now that it's used for Linux drivers.
bee_rider•about 17 hours ago
C will outlive all of us.

C++… I don’t know it well. But I’ve heard there are a lot of different dialects, to the point where it is possible that two C++ programmers might be writing in essentially different languages. How “old” is the language, in that case?

t0mpr1c3•about 17 hours ago
I've been writing C++ for embedded systems the past year or two.

We use a very conservative subset of C++, almost like C with inheritance. We barely even use templates. We try to avoid allocating on the heap. The code is mostly imperative.

Since 2011, a lot of new language features have been introduced. The ones we use are things like smart pointers (that improve lifetime management) and some tweaks for better type safety.

It is said that moden C++ enables a functional programming style. I have never actually seen anybody code that way (it would be hell to write and worse to read) but that could just be the niche I'm in.

What is undeniable is that C++ is so complex and has so many features that you have to choose a subset of the language to enforce a consistent style.

Also a lot of the STL (standard library functions) are deprecated in one way or another, which is a real minefield.

pjmlp•about 4 hours ago
All modern C compilers are written in C++.

C also has dialects.

AlotOfReading•about 17 hours ago
The dialects issue is why I avoid interviewing in C++, because inevitably it turns out the interviewer has some weird view of what "C++" is and doesn't realize it. Years ago I had an interview in "C++14" that required std::optional (C++17) as implemented by a C++14 compiler with only experimental, nonstandard support. In another case, an interviewer on the LLVM team vehemently disagreed with me that you could legally implement std::atomic types with mutexes, as I was going over a story about fixing issues in an awful stdlib that implemented them with mutexes.

This kind of thing doesn't happen when I interview in other languages.

pjmlp•about 4 hours ago
While both C and Rust compiler infrastructure used by Linux drivers is written in C++.
jjmarr•about 18 hours ago
Unfortunately I'm a GPU programmer. C++-based CUDA/HIP is still the standard regardless of how much people would rather use Rust to program GPUs.
tadfisher•about 18 hours ago
Who is stopping you? Is it an employment concern?
t0mpr1c3•about 17 hours ago
This question strikes me as somewhat obtuse, but I will attempt an answer:

NVIDIA and AMD.

These are only two GPU manufacturers of any significance. (Intel is also a player, but not a major one.)

They supply SDKs (drivers and libraries required for software development) for their products that support C and C++ and precious little else.

There have been attempts to reverse engineer the toolchains in Rust but as I understand it they are not yet mature.

feverzsj•about 18 hours ago
Only if you don't code for living.
wyattblue•about 18 hours ago
Consider Nim too!
ndesaulniers•about 19 hours ago
Shrug, then write a defect report?
froh•about 18 hours ago
on the standard? or the compilers? or both?