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Discussion Sentiment
54% Positive
Analyzed from 2325 words in the discussion.
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#steam#valve#hardware#deck#money#games#game#price#nintendo#more

Discussion (61 Comments)Read Original on HackerNews
Their hardware is really top notch, I have used a steam deck LCD for years and it was not until very recently that I had a single issue with a button that was easily fixable.
Probably the purchases went down due to some people buying the steam machine. I’m surprised the article doesn’t mention that.
Also, Valve could decide at any moment what happens with your game library. Unlike GOG, where you can download and save the .exe or .dmg file, Steam can just pull the plug and make you lose all your games and money.
I can't even picture gaben with a wispy moustache to twist evilly. I think that would look ridiculous on him. :)
Your "bad guys" are my "people are apparently and inexplicably mad that steam doesn't do their parenting for them" guys.
I mostly buy from gog because they give your the download to keep for life. Also I just like them. However getting their games to work on steam deck is more time consuming than just buying from steam
I'd be happy to find out that I've been misinformed but I'm pretty certain this is all true.
Edit: I think for steam key sales actually you're supposed to sell for the same price as Steam, but I can't seem to find the documentatiom stating either way
Edit 2: Ah, here is something stating it "You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam. It is important that you don’t give Steam customers a worse deal than Steam Key purchasers." (https://partner.steamgames.com/doc/features/keys)
However, I know many games have steam keys indeed available for cheaper on other stores. Not sure how much valve actually cares, or if they have special permission or what.
The thing takes several seconds to start on my brand new gaming rig. Not insufferable but given its only usefulness is to list my games and start one, that's a lot.
Presumably most potential buyers have PCs already that they use for gaming so it’s a luxury to spend that much on a Steam Deck.
I'm also a little nervous that maybe Valve works on getting the anti-cheat solution improved for Steam hardware, but the rest of Linux gets left behind. Steam has such a halo now, and this would but a subtle but serious tarnish that would never wash off. No massive up front damage but it would be the cusp, a point that would be hard to recover from.
Like the first point, there's also the general risk that someday Gabe isn't around to keep the ship pointed on the right direction. That they turn into a Nintendo, a company who never misses a chance to squander good will, to do the most MBA thing they can, that is as un-ppen as possible by design. See for example Nintendo's recent response to customers asking for some of the tariff refund money Nintendo is claiming.
Agree with the sentiment but let's not forget the awful fan noise issue impacting many users at launch.
Developers of AAA games for PC can only (or are willing to) do so much to make it run acceptably on what’s a very underpowered PC compared to their target market.
I feel like Nintendo is actually really well positioned for these component price increases, because now they benefit from having the weakest hardware. There is only so much most consumers are willing to pay for a gaming console, and now the Switch may be the only one in that price range.
When I rewrote/released an old shareware game to Steam some years ago I made just enough money to buy a Steam Deck. Since then OLED Decks came out and I'm jealous.
(With the prices of the new Steam Decks, I'm wondering now if there is instead a way to retrofit my old Deck with an OLED…)
If they want to increase or keep market share they need to eat costs somewhere in this. Maybe they are positioned to do that soon if they anticipate another doubling of ram prices like Microsoft does, we can’t know their plans for future price increases.
Reports I’ve seen suggest that they are making a roughly 10% profit per Gabe Cube right now, which is considerable.
Valve will cite the idea that Sony/nintendo/xbox can sell at a loss because they are bundling in the profit from sold games on their digital stores, but there’s no guarantee Cubers will do the same. But that’s bullshit, we all know 99% of cube users will be buying shit through steam, it’s a weak defense.
Sounds like thinly veiled self-righteous jealousy to me...
Do you suppose those are the only two options? Poverty or billionaire?
As if that was a counterexample to him being a good guy? Who cares what he buys. It's his money and its legal. The "billionaire bad" brainwashing needs to stop.
No, not until the problem goes away.
"But it will always exist."
Noted.
And no, there probably isn't a way to retrofit. Deck OLED's internals were overhauled, too. The entire board is different, up to and including a die shrink, and rotating the SOC. I wouldn't bet on any of the internal ZIF connectors being in the same place.
An example of this was the PS3, being able to run linux. The US Air Force bought ~1700 PS3s, and built a supercomputer. At launch, the PS3 reportedly lost Sony about $300 per console sold, so that one example alone could have cost a half million dollars.
I also think Valve has/had enough demand at the non fully subsidized price there wasn't much point in selling it for less. They could already sell as many as they wanted to make at the $600+ price point so why subsidize if farther and leave money on the table? That has changed now that they're having to jack the prices up but I think they also just don't want to get into that model and would rather have an ecosystem of healthy competitors they sell games onto.
I personally think a controller and a VR headset that isn't standalone would be fine products for Valve to sell. Maybe they can't justify working on Steam OS without the Deck, Steam Machine or Frame. If they can still sell low volume differentiated products, good for them.
There's plenty of value to be generated with all of these other applications of computer hardware, value that could be generated much sooner than the horizon over which GenAI expects to see its first dollar of profit.
It's playable. Framerates are good unless you dump a bunch of bullets at something while in VATS. No more buggy than it was on Windows when I was playing it back in university, which is saying something for a Bethesda engine game.
I paid for the game and hardware years ago. It's not streamer slop or what all of the hip young people are into, but the story's good and I like unwinding with it.
Honestly, it would have been one of the titles I would have played on a Steam Deck.
Hopefully more people look into the classics. We've hit a point of diminishing returns with things like framerate and resolution at living room/computer desk distances. VR, while cool, is expensive and often requires a dedicated area.