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Discussion (44 Comments)Read Original on HackerNews
But more importantly (as this "Game Boy" option reveals), the head honcho is really responsive with the items in the store. I had purchased a coffee mug a few years back and complained on Twitter that they need to sell larger mugs instead of only offering little tiny baby mugs that only hold ~8 ounces of liquid. The next day, he added giant 48-ounce monsters to the store and I've been drinking out of that mug every day since.
https://x.com/scumitchell/status/1886825775560528069?s=20
[0]: https://swag.htmx.org/collections/octohorse
[1]: https://en.wikipedia.org/wiki/USA-247
it is a real, honest-to-goodness mario-bros inspired GameBoy game with four levels over three biomes ending in a slop factory where you battle final boss warren buffering (an online character I beef with, we are friends)
if you beat him it unlocks the source code for htmx 4.0
game was written by Stephen Mitchell (aka scum) by hand, using GBStudio w/heavy customizations, hoping to get an essay by him up soon talking about the creation of the game
carts were produced w/the expertise of Jarason Banes who also did the cover design. Cover art is by Ash (https://www.fiverr.com/ae1996/) who also did the soft-cover art for https://hypermedia.systems
Hope you find it enjoyable if you get a copy and at least find it funny if you don't :)
There's a source code reader at the end of the game, tbd if there are transfer abilities, I haven't beat it yet
I used HTMX in a few projects, and the library worked well enough for what I needed, but I found it to be a bit too limiting compared to accomplishing the same task in Vanilla JS (my go-to).
Your client does not have permission to get URL /en-cad/products/htmx-4-the-game from this server.
If its's really the case, that would be sad for a game that is about fighting slop.