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Discussion (59 Comments)Read Original on HackerNews
Minimum Requirements:
CPU : Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
RAM : 2GB
GPU : Intel GMA 950 or AMD Equivalent
HDD : At least 90MB for Game Core and Sound Files
Java Runtime Environment (JRE) 6 or up is required to be able to run the game.
Recommended Requirements:
CPU : Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz
RAM : 4GB
GPU : GeForce 6xxx or ATI Radeon 9xxx and up with OpenGL 2 Support (Excluding Integrated Chipsets)
HDD : 150MB
[0] https://web.archive.org/web/20130124012851/http://help.mojan...
These are system requirements - not how much the game actually uses.
https://github.com/CaffeineMC/sodium
https://github.com/CaffeineMC/lithium
Great platform for hacking.
So first I'd test mods [1] that improve performance. The best thing about java Minecraft is the modding scene.
[1] https://modrinth.com/collection/Dtkcqkms/mods
I'm pretty sure I had 8 GB back then, possibly 16 GB.
I can't imagine how poorly that ran.
That was the last straw from Microsoft for me. Never again.
Also, can I say what a mess the whole Microsoft account thing is? There's at least three different systems kinda duct taped together and settings are scattered seemingly at random among those systems. Want to connect your Java Minecraft instance to a server you are running? Be ready to dive through pages of kid protection and security settings looking for the option that lets you do that again. Also, logging in used to be "enter your username and password when the game starts", but now involves a bunch of bouncing around half a dozen or so Microsoft pages getting redirects that fail 60% of the time for no stated reason. It's kinda killed any enthusiasm I have for checking out new releases, just knowing that I'm going to waste 10 minutes just trying to get the damn login working again.
absolutely agree
Fun fact, Xbox profiles can be disconnected from Microsoft accounts without doing 2FA verification. It's a whole problem right now.
Also - having multiple Microsoft accounts is absolutely permitted, I have multiple due to their Xbox profile messiness (it is possibly to detach Xbox profiles and they can't be reattached if you ever navigate to the Xbox website while it's detached...) and senior support endorsed it as the recommended solution.
They honored my account, and I originally bought the game when you had to send Notch money directly for him to send you a copy.
Microsoft was great in this instance.
So, again, just thanks for saying this.
But no, subnautica was ready to go, though the base building was just as buggy as it was before.
> For minimum requirements, the new target is 1080p at 30 FPS using the Fast preset. This means a 64-bit system, 8 GB of RAM with a discrete GPU or 12 GB with integrated graphics, a 4-core processor, and a Vulkan 1.3 capable GPU with at least 2 GB of VRAM.
> For recommended requirements, the new target is 1080p at 60 FPS using the Fancy preset. This includes 16 GB of RAM, a stronger modern processor, and a more capable graphics card with 6 GB of VRAM.
This blog post also implies that the requirements bump is due to numerous changes to Minecraft over the years, not just the change to Vulkan.
> If you already play Java Edition without issues, you may not notice anything changing right away. If your game often struggles, the new requirements may help explain why and give you a clearer target for a smoother experience.
Actually, this means you're better running and older version. Is not that Minecraft makes huge improvements with each release. IMHO not enough to justify 16GB of RAM and a GPU with at least 6GB of VRAM.
Especially these days with memory being so expensive.
Don Priestley (Mazogs), stares down with a withering look.
I can't imagine Java Minecraft ever to have run well on a mid-range Raspi.
So how did they break that?
* run both server and client when in singleplayer - doubles memory use
* turn byte block IDs into object pointers - octuples memory use for blocks
* make all game content into JSON object trees with huge amounts of indirection - adds about a GB of objects deserialized at startup that used to be simple if/then ladders
* add a whole bunch of code to handle these object trees, don't know how much this adds but probably 100MB of code when you include the raw class files through to the JIT-optimized assembly.