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They end up making good photo frames, especially for older digital photos.
Générique by Miles Davis https://www.youtube.com/watch?v=Q73OSYyq5E0
Immersive noisy background: https://monopo.vn/
(I'm not affiliated with the site in any way. I just came across it on the Awwwards website: https://www.awwwards.com/inspiration/monopo-saigon-hypnotic-...)
In this case, this would be the song that plays over the intro credits of "Ascenseur Pour l'Echaffaud" (https://www.imdb.com/title/tt0051378/).
(Ie. Miles Davis might have several pieces of music all titled 'générique', for the various movies or shows where he contributed on soundtracks)
What about people who do challenging athletic endeavors with limitations? The ice guy climbed up to the base camp of Everest in just his shorts and slippers. Why not wear more?
What about minimalism as a way of life? Why not buy more if you have money?
This is just how humans are.
His genius was to realise he'd made a sound that most professional musicians would never bother with, and thus it became his own and his signature. I think not worrying so much about fidelity probably gave him more time to concentrate on the lyrics and music.
Most people carry one of history's most technologically-advanced cameras. How many can say they actually use it for something interesting?
Figuring out how to use a phone camera in creative practice is really an interesting challenge.
Photographers still don't even pay attention to their ancillary uses, to be honest; you can use them to collect materials and build photography plans. But they can also teach you a lot of stuff (particularly subject isolation and wide angle visualisation)
It's easy to take quickly take a series of as many very realistic photos as a person wants with a wide variety of digital cameras, including the ones were all have in our pocket supercomputers. We dial in the settings (if we want to), and then push the button to get instant results.
I can take twenty photos of a thing and instantly review them all as they happen. One of them is probably going to work for me; if not, I can keep shooting. And then, if I want to edit it later, I can do that: There's countless ways to mess around with photos in post-production. These are optimizations we can make that utilize aspects of the system's capabilities.
And that's a valid way to do things, but just because we have identified one valid way to (hopefully!) get one good photograph with one category of hardware doesn't mean that we've exhausted the possibilities.
This way is different. Push button, and get imperfect results eventually -- even the viewfinder itself is very late to the game. This adds friction to the system. Since the time-cost of reviewing each photo is significant instead of instant, this shifts the optimization path. I get to think about things like framing and composition without even being able to see the frame or the composition. I won't get to see the results until later. This might motivate me to work harder to get it right beforehand, while using my brain in interesting ways to predict what the result might be without instant feedback.
That's OK. There's no rules in art; it's fine for people to choose their own methods. And to be sure: There's no accounting for taste. Just because one method implies more work doesn't mean that it will get better results, or that others will find anything of merit with any of it at all.
Sometimes, the mere process of doing is art in and of itself. That's OK, too.
In terms of modernity: If I want a particular scene of a particular place, I don't have to take it myself. I don't have to get out of my chair to hire someone to do it for me, or I can just Google one up. And here in 2026: I can have the bot make something up that suits me.
We can elect to get that chair using laborious old methods from a particular time period (pre-lathe or post-lathe? do we get to use a block plane? maybe we're just using stone-age flint tools, instead?), or with new methods and electric machines, or by handing over money at IKEA.
These are all valid methods by which to get a thing to sit on and then talk shit about art.
Art really demands constraints, simplicity is clarifying, ephemerality is provocative, and designing your own creative tools invites metacognition. Doing all of this with a highly capable computing device is fascinating, IMO: it’s hypothetical, alternative future stuff. This device is an art experiment, isn’t it?
I have a (still modestly expensive) full frame digital camera that I bought specifically for the purpose of using alternative lens techniques: a home-made tilt shift bellows, wide angle pinhole, vintage lenses, enlarger lenses, and my own simple adaptations of binocular eyepieces and simple achromats, which have an “early photography” vibe, not least because to design them I ended up reading about Daguerre, Chevalier and Wollaston. They have changed my perspective on photography.
There is IMO very little in the way of artistic inspiration to be found at the cutting edge unless you are going to at least partly subvert cutting edge tools to do things they weren’t designed for. So it follows that creative technology is likely to be something of a dialogue with transformation and limitation.
>The dithered photos look somewhere between a newspaper halftone and an old video game. The processing is part of the fun: you watch the colors come in one by one, like a digital polaroid.
Frankly, it does seem like a very fun gimmick, but also highly impractical. But my adoration of this little thing might just come from a general longing of the low-tech, simple devices of the past.
These cameras can be fun the same way a toy piano might be fun to a virtuoso pianist. Something different.
There is a good amount of articles of how we worked towards one device for everything, and more are rediscovering single use devices.
One use case is it helps kids understand how things work, including using dvds, etc.
A low fidelity photo allows the imagination to fill in the picture. Insistent kids can relate to lower fidelity as their own writing and drawing evolves.
it would be fun to try out a few different algos for the colour space conversion.
That's good for this use as the lossy compression of JPEG is specifically geared towards working with smooth gradients of 24-bit photographs, and that kind of smoothness is a quality that dithered images just don't have.
PNG's compression loves finding same-color fields and [losslessly] compressing them so it does this business just fine.
Anyway, the website is nice and I like the style.
It reminds me a lot of early JPEG days in the BBS world, wherein: Flame wars.
Those who only had VGA displays (or less) strongly preferred GIFs because they tended to look "right" when displayed with their predefined 256 color palette, whereas a combination of JPEGs and bad dithering by lazy display software took longer to load and looked far worse on the same systems. They were very loud with this preference.
Meanwhile, everyone with a truecolor display was quite certain that these GIF-loving folks were insane for their fondness of storage- and bandwidth-wasting 8-bit GIFs. It was clearly evident that JPEG was superior in every way for photographs, and that it was here to stay, and that that those who were limited to VGA really needed to learn to shut the hell up and spend that effort on getting a real video card instead. ;)
(Featured few days ago on HN: https://news.ycombinator.com/item?id=49006096)
What is the point?