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75% Positive

Analyzed from 256 words in the discussion.

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#game#normal#difficulty#things#games#often#settings#puzzle#adjust#lot

Discussion (6 Comments)Read Original on HackerNews

nkrisc•about 1 hour ago
This will depend on the game of course, but the best is when you can adjust the difficulty of mechanics individually.

City builders do this a lot where you often have lots of difficulty settings you can adjust to tailor the game to your preferred playstyle.

I’ll also say this: if you’re making a game and you add in a mechanic or mini-game that is not typical of the genre, make it optional or provide a way to skip it. Few things things in gaming piss me off more than a memory or Simon Says puzzle in an MMO or similar. If I wanted to play puzzle games, I’d be playing a puzzle game, not your game.

ComputerPerson•about 1 hour ago
Difficulty settings, though. He mentions them only briefly (in this incredible article).

Normal varies so much.

As a "cozy" gamer, I want the standard setting to be something I can play without having to switch my context to to the internet for help or a guide. This was one of many triumps of Baldur's Gate 3: the difficulty settings make sense in how they translate to gameplay, and the default is fun.

teamonkey•about 1 hour ago
What is ā€˜normal’ is unfortunately subjective and can mean a lot of different things to different people. Also often what is listed as ’hard’ is often normal, because most people will see ā€˜normal’ and decide they’re better than that and have a miserable old time.
ComputerPerson•about 1 hour ago
This reminds me of UX. Seems like it could be a subdomain.

I think I disagree with your basic point, though what you say about normal vs. hard is funny. I'm fortunate enough to work with a UI/UX pro, and these things have right answers; they're incredibly obvious after they've been explained to you.

reactordev•about 1 hour ago
Experience curves are just as important.

However, this article reminded me of this meme

https://imgur.com/gallery/eve-online-learning-curve-jj16ThL

hartator•21 minutes ago
I never liked this kind of games - skills are locked depending where you are at the stories.

Multiplayer FPS, strategy games, and sport games are still very enjoyable without these mechanisms.