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Discussion (10 Comments)Read Original on HackerNews
[1] https://youtu.be/tX4H_ctggYo?t=4795
No idea what the author means by "which are equivalent to rendering the mesh and then sampling the render".
Yeah, that would also work but it's a slightly slower formula, sum(det(v1,v2,v3))/6. This one is summing sort of prism+pyramid shapes made by projecting each triangle to the yz plane.