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#split#display#phone#screen#useful#side#should#choose#handed#splitting

Discussion (11 Comments)Read Original on HackerNews

socalgal2•about 10 hours ago
I'm not sure I'm convinced.

If splitting the UI is useful then it feels like you should just let me choose to split it even on a single display rather than deciding for me. My laptop has a display aspect similar to a folding phone when unfolded, so if splitting each half of the display into two panes is useful it should be useful regardless of device.

Personally if I bought a folding phone, I'm probably buying it specifically because I want a bigger display for existing content. I don't want your app to decide for me, to treat it like 2 displays. Imagine in vi or emacs auto split panes based on your aspect as shown in the article. No please! Let me choose when I want it split

dspillett•about 2 hours ago
> My laptop has a display aspect similar to a folding phone when unfolded, so if splitting each half of the display into two panes is useful it should be useful regardless

There is a key difference between your laptop and your phone, in that you are usually holding your phone. I imagine UX tweeks for wide devices in the hand that could be useful, but mainly for games and such. Keeping controls to the two sides for if held in both hangs, rather than at the bottom for a more standard portrait screen, and so forth, but these things have already been done.

Other changes for the screen getting wider I agree would be best done for all devices. If you don't want you main layout to go beyond a certain width, maybe jump to two columns, or move footnotes up to the otherwise empty space beside the text that refers to them, or images that would be under a paragraph to its side, …

Just letting the user choose would be my preference. I have a large main monitor (32", with a 24" 1080x1920 portrait screen to the side) given how close my face is to it much of the time, and while it is sometimes (two document pages side-by-side, games, videos) used as one large screen most of the time I use it as a flexible multi-screen (50/50 for two apps, or 33/66 or 66/33, or occasionally split three ways, sometimes split all over the shop like a Mondrian painting for a full-screen terminal session). I feel it would be nice if a phone UX allowed at least two apps side-by-side, or single apps allowed me to split views that way sometumes and sometimes not.

9dev•about 7 hours ago
A configurable setting might be a good idea, but I definitely see the appeal of being able to make use of a split display for various use cases - the PowerPoint presenter mode example is a good one, Nintendo DS style split games might be another, and I’m sure there are more scenarios where it would be neat to have control over and knowledge of the segments available.
onion2k•about 8 hours ago
Let me choose when I want it split

It would be good if there was an OS level setting for something like prefer-unified-display in the same way we have things like prefer-reduced-motion. This should be a choice.

elicash•42 minutes ago
I haven't used a foldable. Is it hard to click on buttons, for example, that happened to be place down the seam? Or has that type of thing been long solved?
ChiperSoft•about 11 hours ago
And of course, Safari does not yet support this as of the tech previews.

https://caniuse.com/?search=horizontal-viewport-segments

miguel-muniz•about 7 hours ago
Originally Microsoft laid the groundwork for their Surface Duo device, then it was later adapted into Chrome.
DarmokTanagra•about 9 hours ago
Apple Duo screen UX assumes the entire planet is right handed.

The new Duo exhibits Apple Mouse scale UX oversights.

elicash•43 minutes ago
The product isn't out yet. I imagine there will be a setting for dock on left or right, if that's what you're referencing.
sajithdilshan•about 5 hours ago
About 85-90% of people are right handed and that’s a good enough majority to build a product.
alpaca128•about 1 hour ago
Designing a UI for left-handed people too is cheaper than losing out on 10-15% of your target audience.

It's sad no one bothered to copy ideas from Windows Phone 8, its UI had a lot of thought put into it and was exactly as efficient to use for left-handed users.