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100% Positive
Analyzed from 683 words in the discussion.
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Discussion (16 Comments)Read Original on HackerNews
Our games took days, and we would leave the board up in a room, and we would spend time between classes and other activities talking and making deals and strategizing. While only a handful of us were actually playing, the entire floor was involved, giving advice, spying, etc.
It was quite the experience. We have talked about playing again in the two plus decades since then, but it is really hard to make that sort of commitment as grown adults with families.
Diplomacy: The Board Game of the Alpha Nerds (2014) - https://news.ycombinator.com/item?id=26215764 - Feb 2021 (87 comments)
The Board Game of the Alpha Nerds (2014) - https://news.ycombinator.com/item?id=18159770 - Oct 2018 (71 comments)
The Board Game of the Alpha Nerds - https://news.ycombinator.com/item?id=7913183 - June 2014 (153 comments)
See also (are there others?):
Human-level play in the game of Diplomacy by combining language models - https://news.ycombinator.com/item?id=33706997 - Nov 2022 (2 comments)
Backstabbr: A modern web interface for the classic board game Diplomacy - https://news.ycombinator.com/item?id=8468378 - Oct 2014 (63 comments)
(Reposts are fine after a year or so; links to past threads are just to satisfy extra-curious readers)
That's one for https://news.ycombinator.com/highlights! (I mention this so more people can know about it and hopefully send us nominations)
It takes a diplomacy player to deliver such a backhanded accolade.
I think I mostly hated the map; it was difficult to read, and I made at least two mistakes because the regions in the center were tiny and hard to parse out for me.
But... also, this sort of thing just doesn't appeal to me. I really like Secret Hitler, but otherwise, the social-deduction style of game doesn't appeal to me. But I'm very glad that this game exists, and that people are way into it.
Other people, not so much.