DE version is available. Content is displayed in original English for accuracy.
Advertisement
Advertisement
⚡ Community Insights
Discussion Sentiment
76% Positive
Analyzed from 1178 words in the discussion.
Trending Topics
#chair#more#asked#crab#legs#things#before#nobody#author#companies

Discussion (47 Comments)Read Original on HackerNews
Trying to pooh-pooh the ideas of tomorrow because they don't immediately solve all the problems of today is just terrible, short-sighted thinking.
And on a more pedantic note, obviously someone asked for it, else it wouldn't have been made at all. What the author really means is "I didn't ask for a crab chair".
That is giving too much credit to the myth of consumer agency and free choice in the marketplace.
The truth is more complex than that: while consumers can ask for stuff and demand changes and make stuff happen sometimes, companies will usually be the ones making markets, and creating a brand image, around things that are profitable and realistic for them to make.
I was telling my parents the other day, that probably most cosmetics were started when a trader got 3 cartloads of some industrial chemical that he couldn't unload on the buyers anymore. Like "oh gosh all this powdered lead will go to waste, unless I convince all the patrician Roman women to smear it on their eyelids!!" Or, "subsidized corn gave us so much cornstarch capacity that we need to villainize talc, which was originally a byproduct of mining profitable minerals!"
And it is really true, at least in a minority of documented case studies, because if you go look up the history of Heathkit and the D.I.Y. electronics industry, it turns out that Heathkit was founded when several train cars were loaded with military-surplus electronics parts. And they were assorted parts that couldn't meaningfully be assembled into commercial products, and the seller couldn't unload all this postwar surplus, so the guy owning the cargo came up with the D.I.Y. idea really fast. And he put in work to write educational instruction manuals and make a market to veterans and young men who aspired to a career in electronics and E.E., like my father, (just a hobbyist).
So I believe there are opportunistic elements to market-making and there are ways for companies to sort of "simulate" consumer demand for things we didn't know we wanted. There are things we want that aren't on the market today. There are features we want that aren't in software. Look all around. The products serve the makers, ultimately, and as for consumers, we'll need to do what we're told.
You have to build proof of concepts before you can ever even think about mass producing any sort of product, I feel like that’s obvious?
So you're asking for a crab chair?
Jokes aside, yeah, it's expensive and likely impractical, but exploring the solution space is what this prototyping is for
Shortly before the Solo Stove came onto the market, I met some of the inventors at Maker Fair in Menlo Park, CA. They were part of a group that was trying to engineer a low-smoke stove for indigenous women who spent most of their time cooking.
Instead, the women didn't use it but the men used it in the evening to stay warm.
Though I do wonder if it would be more stable with more legs (6 perhaps), as natural crabs have, as a four leg design will result in a lot of time when the centre of mass is in an inconvenient place with respect to the three legs currently on the ground (I'm assuming it moves slowly enough that it is rare more than one leg is raised). Unless the technicalities of more legs would make it worse in ways less convenient than the balance bonus.
His real gripe is that the bleeding edge prototype is too expensive.
There is often a great big gap between what is available (meets basic requirements) and what is possible (crabchair). It is the space that is to boring for large companies to bother with.
Innovators gonna innovate. 99 times out 100 they miss the mark. Telling people not to innovate though?
https://starwars.fandom.com/wiki/Mechno-chair/Legends
https://www.livescience.com/technology/robotics/bizarre-robo...