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Discussion (15 Comments)Read Original on HackerNews
https://www.reddit.com/r/FactorioBlueprints/comments/1gl5v50...
It takes a bit of setup for each item you want to make though and doesn't work if the process takes more than one fluid. The default in the blueprint is to make blue circuits.
Unfortunately factorio has this mechanic where if you switch the item an assembler is making it loses progress for productivity bonuses, so this setup is not really practical for many items. Plus it takes a lot of space. But it is fascinating to see it work.
Another aspect that is nice to see quantified is how big the effect of better quality modules is. You likely underestimate that initially since it's not linear.
The Space Casino mentioned in the post is not possible anymore in Factorio 2.1. Which is experimental at the moment, but I'd assume will be released soon. And experimental Factorio tends to be as stable or more as the stable versions of other games.
Using a main bus where your factory is built in comb like rows on one side (so you can make the bus wider on the other side) is simple and will work pretty well for the starter base (i.e until you fire your first rocket and "win" the game).
I often split my starter factory in 4 quadrants with sufficient space for belts between them:
1. Smelters
2. Main bus based factory
3. Oil processing
4. Personal fabrication and mall (especially once logistic bots become available)
There is literally a mod [0] for integrating Factorio with Grafana. Yep.
[0] https://github.com/remijouannet/graftorio2